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mob has body parts moving randomly


2FastAssassin

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the body of my mob is opening and closing like a door and it wont stay in one place

 

 

model code:

 

 

package wearethewarriorsmod.mob;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

import net.minecraft.util.MathHelper;

 

public class EarthElemental extends ModelBase

{

  //fields

    ModelRenderer arm2top;

    ModelRenderer body1;

    ModelRenderer arm1top;

    ModelRenderer arm2bot;

    ModelRenderer arm1bot;

    ModelRenderer leg1top;

    ModelRenderer leg2top;

    ModelRenderer leg1bot;

    ModelRenderer leg2bot;

    ModelRenderer head;

    ModelRenderer arm2rock;

    ModelRenderer leg2butt;

    ModelRenderer arm1backrock;

    ModelRenderer arm2backrock;

    ModelRenderer leg1knee;

    ModelRenderer leg1butt;

    ModelRenderer arm2fing1;

    ModelRenderer arm2fing2;

    ModelRenderer arm2fing3;

    ModelRenderer arm2fing4;

    ModelRenderer arm2fing5;

    ModelRenderer arm1fing1;

    ModelRenderer body2;

    ModelRenderer arm1fing2;

    ModelRenderer arm1fing3;

    ModelRenderer arm1fing4;

    ModelRenderer body3;

    ModelRenderer body4;

    ModelRenderer body5;

    ModelRenderer body6;

    ModelRenderer arm1rock;

    ModelRenderer leg2knee;

    ModelRenderer leg2foot;

    ModelRenderer leg1foot;

    ModelRenderer spike1;

    ModelRenderer spike2;

    ModelRenderer spike3;

    ModelRenderer spike4;

    ModelRenderer spike5;

    ModelRenderer spike6;

    ModelRenderer spike7;

    ModelRenderer spike8;

    ModelRenderer spike9;

    ModelRenderer spike10;

    ModelRenderer Spike11;

    ModelRenderer spike12;

 

  public EarthElemental()

  {

    textureWidth = 128;

    textureHeight = 32;

   

      arm2top = new ModelRenderer(this, 26, 0);

      arm2top.addBox(0F, 0F, 0F, 4, 10, 4);

      arm2top.setRotationPoint(3F, -3F, 1F);

      arm2top.setTextureSize(128, 32);

      arm2top.mirror = true;

      setRotation(arm2top, -0.1570796F, 0F, -0.122173F);

      body1 = new ModelRenderer(this, 0, 0);

      body1.addBox(0F, 0F, 0F, 7, 12, 5);

      body1.setRotationPoint(-4F, -3F, 0F);

      body1.setTextureSize(128, 32);

      body1.mirror = true;

      setRotation(body1, 0.1745329F, 0F, 0F);

      arm1top = new ModelRenderer(this, 26, 0);

      arm1top.addBox(0F, 0F, 0F, 4, 10, 4);

      arm1top.setRotationPoint(-8F, -3F, 1F);

      arm1top.setTextureSize(128, 32);

      arm1top.mirror = true;

      setRotation(arm1top, -0.1570796F, 0F, 0.122173F);

      arm2bot = new ModelRenderer(this, 26, 0);

      arm2bot.addBox(0F, 0F, 0F, 4, 8, 4);

      arm2bot.setRotationPoint(4F, 5F, -0.5F);

      arm2bot.setTextureSize(128, 32);

      arm2bot.mirror = true;

      setRotation(arm2bot, -0.1570796F, 0F, 0.122173F);

      arm1bot = new ModelRenderer(this, 26, 0);

      arm1bot.addBox(0F, 0F, 0F, 4, 8, 4);

      arm1bot.setRotationPoint(-9.2F, 6F, 0F);

      arm1bot.setTextureSize(128, 32);

      arm1bot.mirror = true;

      setRotation(arm1bot, -0.1570796F, 0F, -0.122173F);

      leg1top = new ModelRenderer(this, 26, 0);

      leg1top.addBox(0F, 0F, 0F, 4, 8, 4);

      leg1top.setRotationPoint(-4F, 8F, 3F);

      leg1top.setTextureSize(128, 32);

      leg1top.mirror = true;

      setRotation(leg1top, -0.2617994F, 0F, 0.1396263F);

      leg2top = new ModelRenderer(this, 26, 0);

      leg2top.addBox(0F, 0F, 0F, 4, 8, 4);

      leg2top.setRotationPoint(-1F, 8F, 3F);

      leg2top.setTextureSize(128, 32);

      leg2top.mirror = true;

      setRotation(leg2top, -0.2792527F, 0F, -0.1745329F);

      leg1bot = new ModelRenderer(this, 26, 0);

      leg1bot.addBox(0F, 0F, 0F, 4, 10, 4);

      leg1bot.setRotationPoint(-5F, 14F, 1F);

      leg1bot.setTextureSize(128, 32);

      leg1bot.mirror = true;

      setRotation(leg1bot, 0.1570796F, 0F, 0.0872665F);

      leg2bot = new ModelRenderer(this, 26, 0);

      leg2bot.addBox(0F, 0F, 0F, 4, 10, 4);

      leg2bot.setRotationPoint(0F, 15F, 0.7F);

      leg2bot.setTextureSize(128, 32);

      leg2bot.mirror = true;

      setRotation(leg2bot, 0.1570796F, 0F, -0.1570796F);

      head = new ModelRenderer(this, 51, 0);

      head.addBox(0F, 0F, 0F, 7, 7, 7);

      head.setRotationPoint(-4F, -10F, -2.5F);

      head.setTextureSize(128, 32);

      head.mirror = true;

      setRotation(head, 0.1047198F, 0F, 0F);

      arm2rock = new ModelRenderer(this, 80, 0);

      arm2rock.addBox(0F, 0F, 0F, 2, 3, 3);

      arm2rock.setRotationPoint(6F, 0F, 0F);

      arm2rock.setTextureSize(128, 32);

      arm2rock.mirror = true;

      setRotation(arm2rock, 0F, 0F, 0F);

      leg2butt = new ModelRenderer(this, 80, 0);

      leg2butt.addBox(0F, 0F, 0F, 4, 3, 3);

      leg2butt.setRotationPoint(-1F, 7F, 4F);

      leg2butt.setTextureSize(128, 32);

      leg2butt.mirror = true;

      setRotation(leg2butt, 0F, 0F, -0.0872665F);

      arm1backrock = new ModelRenderer(this, 80, 0);

      arm1backrock.addBox(0F, 0F, 0F, 2, 3, 3);

      arm1backrock.setRotationPoint(-5F, -2.066667F, 2F);

      arm1backrock.setTextureSize(128, 32);

      arm1backrock.mirror = true;

      setRotation(arm1backrock, 0F, 0F, 0F);

      arm2backrock = new ModelRenderer(this, 80, 0);

      arm2backrock.addBox(0F, 0F, 0F, 2, 3, 3);

      arm2backrock.setRotationPoint(2F, -3F, 2F);

      arm2backrock.setTextureSize(128, 32);

      arm2backrock.mirror = true;

      setRotation(arm2backrock, 0F, 0F, 0F);

      leg1knee = new ModelRenderer(this, 80, 0);

      leg1knee.addBox(0F, 0F, 0F, 4, 3, 3);

      leg1knee.setRotationPoint(-4.8F, 13F, 1F);

      leg1knee.setTextureSize(128, 32);

      leg1knee.mirror = true;

      setRotation(leg1knee, -0.0523599F, 0F, 0.122173F);

      leg1butt = new ModelRenderer(this, 80, 0);

      leg1butt.addBox(0F, 0F, 0F, 4, 3, 3);

      leg1butt.setRotationPoint(-4F, 7F, 4F);

      leg1butt.setTextureSize(128, 32);

      leg1butt.mirror = true;

      setRotation(leg1butt, 0F, 0F, 0.0872665F);

      arm2fing1 = new ModelRenderer(this, 80, 0);

      arm2fing1.addBox(0F, 0F, 0F, 3, 3, 3);

      arm2fing1.setRotationPoint(4F, 8F, -2F);

      arm2fing1.setTextureSize(128, 32);

      arm2fing1.mirror = true;

      setRotation(arm2fing1, -0.0872665F, 0F, 0F);

      arm2fing2 = new ModelRenderer(this, 80, 0);

      arm2fing2.addBox(0F, 0F, 0F, 2, 3, 3);

      arm2fing2.setRotationPoint(3F, 10F, -2F);

      arm2fing2.setTextureSize(128, 32);

      arm2fing2.mirror = true;

      setRotation(arm2fing2, 0F, 0F, 0F);

      arm2fing3 = new ModelRenderer(this, 80, 0);

      arm2fing3.addBox(0F, 0F, 0F, 2, 3, 3);

      arm2fing3.setRotationPoint(6F, 9F, -2F);

      arm2fing3.setTextureSize(128, 32);

      arm2fing3.mirror = true;

      setRotation(arm2fing3, -0.0349066F, -0.0523599F, 0.2617994F);

      arm2fing4 = new ModelRenderer(this, 80, 0);

      arm2fing4.addBox(0F, 0F, 0F, 2, 3, 3);

      arm2fing4.setRotationPoint(6F, 9F, 0F);

      arm2fing4.setTextureSize(128, 32);

      arm2fing4.mirror = true;

      setRotation(arm2fing4, 0F, 0F, 0.0698132F);

      arm2fing5 = new ModelRenderer(this, 80, 0);

      arm2fing5.addBox(0F, 0F, 0F, 2, 3, 3);

      arm2fing5.setRotationPoint(5F, 10.5F, -1.8F);

      arm2fing5.setTextureSize(128, 32);

      arm2fing5.mirror = true;

      setRotation(arm2fing5, -0.2268928F, -0.0174533F, -0.0698132F);

      arm1fing1 = new ModelRenderer(this, 80, 0);

      arm1fing1.addBox(0F, 0F, 0F, 3, 3, 3);

      arm1fing1.setRotationPoint(-7F, 11F, -1.1F);

      arm1fing1.setTextureSize(128, 32);

      arm1fing1.mirror = true;

      setRotation(arm1fing1, -0.0872665F, 0F, 0F);

      body2 = new ModelRenderer(this, 80, 0);

      body2.addBox(0F, 0F, 0F, 3, 7, 3);

      body2.setRotationPoint(0.1F, -3F, -0.5F);

      body2.setTextureSize(128, 32);

      body2.mirror = true;

      setRotation(body2, 0.1745329F, 0F, 0F);

      arm1fing2 = new ModelRenderer(this, 80, 0);

      arm1fing2.addBox(0F, 0F, 0F, 2, 3, 3);

      arm1fing2.setRotationPoint(-9F, 9F, -1F);

      arm1fing2.setTextureSize(128, 32);

      arm1fing2.mirror = true;

      setRotation(arm1fing2, -0.2268928F, -0.0174533F, -0.1919862F);

      arm1fing3 = new ModelRenderer(this, 80, 0);

      arm1fing3.addBox(0F, 0F, 0F, 2, 3, 3);

      arm1fing3.setRotationPoint(-6F, 8F, -1F);

      arm1fing3.setTextureSize(128, 32);

      arm1fing3.mirror = true;

      setRotation(arm1fing3, 0F, 0F, 0.0698132F);

      arm1fing4 = new ModelRenderer(this, 80, 0);

      arm1fing4.addBox(0F, 0F, 0F, 2, 3, 3);

      arm1fing4.setRotationPoint(-8F, 11F, -1.2F);

      arm1fing4.setTextureSize(128, 32);

      arm1fing4.mirror = true;

      setRotation(arm1fing4, -0.0349066F, -0.0523599F, 0.2617994F);

      body3 = new ModelRenderer(this, 80, 0);

      body3.addBox(0F, 0F, 0F, 3, 7, 3);

      body3.setRotationPoint(-2.2F, -5F, -0.5F);

      body3.setTextureSize(128, 32);

      body3.mirror = true;

      setRotation(body3, 0.1745329F, 0.0349066F, 0F);

      body4 = new ModelRenderer(this, 80, 0);

      body4.addBox(0F, 0F, 0F, 2, 7, 3);

      body4.setRotationPoint(-4.1F, -3F, -0.5F);

      body4.setTextureSize(128, 32);

      body4.mirror = true;

      setRotation(body4, 0.1745329F, 0F, 0F);

      body5 = new ModelRenderer(this, 80, 0);

      body5.addBox(0F, 0F, 0F, 2, 3, 3);

      body5.setRotationPoint(1.1F, 3F, 0.7F);

      body5.setTextureSize(128, 32);

      body5.mirror = true;

      setRotation(body5, 0.1745329F, 0F, 0F);

      body6 = new ModelRenderer(this, 80, 0);

      body6.addBox(0F, 0F, 0F, 1, 2, 1);

      body6.setRotationPoint(2.1F, 5F, 1.1F);

      body6.setTextureSize(128, 32);

      body6.mirror = true;

      setRotation(body6, 0.1745329F, 0F, 0F);

      arm1rock = new ModelRenderer(this, 80, 0);

      arm1rock.addBox(0F, 0F, 0F, 2, 3, 3);

      arm1rock.setRotationPoint(-8F, -3F, 0F);

      arm1rock.setTextureSize(128, 32);

      arm1rock.mirror = true;

      setRotation(arm1rock, -0.122173F, 0F, 0.2268928F);

      leg2knee = new ModelRenderer(this, 80, 0);

      leg2knee.addBox(0F, 0F, 0F, 4, 3, 3);

      leg2knee.setRotationPoint(0F, 13F, 0.8F);

      leg2knee.setTextureSize(128, 32);

      leg2knee.mirror = true;

      setRotation(leg2knee, -0.0523599F, 0F, -0.122173F);

      leg2foot = new ModelRenderer(this, 80, 0);

      leg2foot.addBox(0F, 0F, 0F, 4, 2, 6);

      leg2foot.setRotationPoint(1.3F, 22F, 0F);

      leg2foot.setTextureSize(128, 32);

      leg2foot.mirror = true;

      setRotation(leg2foot, 0F, 0F, 0F);

      leg1foot = new ModelRenderer(this, 80, 0);

      leg1foot.addBox(0F, 0F, 0F, 4, 2, 6);

      leg1foot.setRotationPoint(-6F, 22F, 0F);

      leg1foot.setTextureSize(128, 32);

      leg1foot.mirror = true;

      setRotation(leg1foot, 0F, 0F, 0F);

      spike1 = new ModelRenderer(this, 102, 22);

      spike1.addBox(0F, 0F, 0F, 1, 1, 3);

      spike1.setRotationPoint(1F, -2F, 4F);

      spike1.setTextureSize(128, 32);

      spike1.mirror = true;

      setRotation(spike1, 0.1745329F, 0.1919862F, -0.0523599F);

      spike2 = new ModelRenderer(this, 102, 22);

      spike2.addBox(0F, 0F, 0F, 1, 1, 3);

      spike2.setRotationPoint(-1F, -2F, 6F);

      spike2.setTextureSize(128, 32);

      spike2.mirror = true;

      setRotation(spike2, 0.1745329F, 0.1919862F, -0.0523599F);

      spike3 = new ModelRenderer(this, 102, 22);

      spike3.addBox(0F, 0F, 0F, 1, 1, 3);

      spike3.setRotationPoint(-1F, -0.5F, 6F);

      spike3.setTextureSize(128, 32);

      spike3.mirror = true;

      setRotation(spike3, -0.0523599F, -0.0698132F, 0.0174533F);

      spike4 = new ModelRenderer(this, 102, 22);

      spike4.addBox(0F, 0F, 0F, 1, 1, 3);

      spike4.setRotationPoint(-2F, -2F, 4F);

      spike4.setTextureSize(128, 32);

      spike4.mirror = true;

      setRotation(spike4, 0.2792527F, -0.0698132F, -0.0523599F);

      spike5 = new ModelRenderer(this, 102, 22);

      spike5.addBox(0F, 0F, 0F, 1, 1, 3);

      spike5.setRotationPoint(1F, 0F, 4.533333F);

      spike5.setTextureSize(128, 32);

      spike5.mirror = true;

      setRotation(spike5, 0.122173F, 0.2094395F, 0F);

      spike6 = new ModelRenderer(this, 102, 22);

      spike6.addBox(0F, 0F, 0F, 1, 1, 3);

      spike6.setRotationPoint(0F, 0F, 6F);

      spike6.setTextureSize(128, 32);

      spike6.mirror = true;

      setRotation(spike6, -0.0872665F, 0.0872665F, -0.0174533F);

      spike7 = new ModelRenderer(this, 102, 22);

      spike7.addBox(0F, 0F, 0F, 1, 1, 3);

      spike7.setRotationPoint(-2F, 0F, 5F);

      spike7.setTextureSize(128, 32);

      spike7.mirror = true;

      setRotation(spike7, 0.0349066F, -0.1570796F, -0.0523599F);

      spike8 = new ModelRenderer(this, 102, 22);

      spike8.addBox(0F, 0F, 0F, 1, 1, 3);

      spike8.setRotationPoint(0F, -1F, 5F);

      spike8.setTextureSize(128, 32);

      spike8.mirror = true;

      setRotation(spike8, 0.1919862F, 0.0523599F, -0.0523599F);

      spike9 = new ModelRenderer(this, 102, 22);

      spike9.addBox(0F, 0F, 0F, 1, 1, 3);

      spike9.setRotationPoint(-2F, -1F, 4F);

      spike9.setTextureSize(128, 32);

      spike9.mirror = true;

      setRotation(spike9, 0.1919862F, -0.2268928F, -0.0174533F);

      spike10 = new ModelRenderer(this, 102, 22);

      spike10.addBox(0F, 0F, 0F, 1, 1, 3);

      spike10.setRotationPoint(-1.5F, -3F, 4F);

      spike10.setTextureSize(128, 32);

      spike10.mirror = true;

      setRotation(spike10, 0.1745329F, 0.1570796F, -0.0523599F);

      Spike11 = new ModelRenderer(this, 102, 22);

      Spike11.addBox(0F, 0F, 0F, 1, 1, 3);

      Spike11.setRotationPoint(1F, -1F, 5F);

      Spike11.setTextureSize(128, 32);

      Spike11.mirror = true;

      setRotation(Spike11, 0.1745329F, 0.1919862F, -0.0523599F);

      spike12 = new ModelRenderer(this, 102, 22);

      spike12.addBox(0F, 0F, 0F, 1, 1, 3);

      spike12.setRotationPoint(-3F, -2F, 5F);

      spike12.setTextureSize(128, 32);

      spike12.mirror = true;

      setRotation(spike12, 0.1745329F, -0.2443461F, -0.0349066F);

  }

 

  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

  {

    super.render(entity, f, f1, f2, f3, f4, f5);

    setRotationAngles(f, f1, f2, f3, f4, f5, entity);

    arm2top.render(f5);

    body1.render(f5);

    arm1top.render(f5);

    arm2bot.render(f5);

    arm1bot.render(f5);

    leg1top.render(f5);

    leg2top.render(f5);

    leg1bot.render(f5);

    leg2bot.render(f5);

    head.render(f5);

    arm2rock.render(f5);

    leg2butt.render(f5);

    arm1backrock.render(f5);

    arm2backrock.render(f5);

    leg1knee.render(f5);

    leg1butt.render(f5);

    arm2fing1.render(f5);

    arm2fing2.render(f5);

    arm2fing3.render(f5);

    arm2fing4.render(f5);

    arm2fing5.render(f5);

    arm1fing1.render(f5);

    body2.render(f5);

    arm1fing2.render(f5);

    arm1fing3.render(f5);

    arm1fing4.render(f5);

    body3.render(f5);

    body4.render(f5);

    body5.render(f5);

    body6.render(f5);

    arm1rock.render(f5);

    leg2knee.render(f5);

    leg2foot.render(f5);

    leg1foot.render(f5);

    spike1.render(f5);

    spike2.render(f5);

    spike3.render(f5);

    spike4.render(f5);

    spike5.render(f5);

    spike6.render(f5);

    spike7.render(f5);

    spike8.render(f5);

    spike9.render(f5);

    spike10.render(f5);

    Spike11.render(f5);

    spike12.render(f5);

  }

 

  private void setRotation(ModelRenderer model, float x, float y, float z)

  {

    model.rotateAngleX = x;

    model.rotateAngleY = y;

    model.rotateAngleZ = z;

  }

 

  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)

  {

    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);

    float f6 = (180F / (float)Math.PI);

    this.body1.rotateAngleX = f4 / (180F / (float)Math.PI);

    this.body1.rotateAngleY = f3 / (180F / (float)Math.PI);

    this.body2.rotateAngleX = f4 / (180F / (float)Math.PI);

    this.body2.rotateAngleY = f3 / (180F / (float)Math.PI);

    this.body3.rotateAngleX = f4 / (180F / (float)Math.PI);

    this.body3.rotateAngleY = f3 / (180F / (float)Math.PI);

    this.body4.rotateAngleX = f4 / (180F / (float)Math.PI);

    this.body4.rotateAngleY = f3 / (180F / (float)Math.PI);

    this.body5.rotateAngleX = f4 / (180F / (float)Math.PI);

    this.body5.rotateAngleY = f3 / (180F / (float)Math.PI);

    this.body6.rotateAngleX = f4 / (180F / (float)Math.PI);

    this.body6.rotateAngleY = f3 / (180F / (float)Math.PI);

   

    this.leg1bot.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;

    this.leg1butt.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;

    this.leg1foot.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;

    this.leg1knee.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;

    this.leg1top.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;

    this.leg2bot.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1;

    this.leg2butt.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1;

    this.leg2foot.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1;

    this.leg2knee.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1;

    this.leg2top.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1;

  }

 

}

 

 

 

 

all the extra ones are parts in the same area

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