Posted April 8, 201510 yr Hello modders, If you have a RenderLivingEntityEvent.Pre and you know, that a Player is being rendered, how can you check, which LayerRenderer is rendering (like a custom one). Is this even possible,? If not, how can you register your own LayerRenderer and remove all other LayerRenderers? I don`t want code, an idea is enough. Thanks for your help!
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