Posted April 8, 201510 yr I have successfully reflected the list that Minecraft uses to store resource packs, and I have added a new one programmatically, which adds some external textures to Minecraft. The problem I have, is that after successfully adding this resource pack, it turns out the resource domain is blank. The resource domain is the first string that is required in making an instance of ResourceLocation (new ResourceLocation("ResourceDomain", "Path")). How can I set the resource domain of this resource pack? If you're wandering, the resource pack is an instance of FileResourcePack.
April 8, 201510 yr This is not really how design works. The domain is literally named by assets themself. Let say you want to load customResource.zip which contains: assets.domain.textures.gui.someGui.png After adding this IResource into default list (accessed by reflection) the domain is "domain". In other words - the domain is literally first filename after assets/'here'. 1.7.10 is no longer supported by forge, you are on your own.
April 8, 201510 yr Author Thanks for your reply. However, I still get a missing texture. I am returning a skin for an entity: return new ResourceLocation("SUK2", "Races/Elf/female3.png"); The whole path is: assets/SUK2/Races/Elf/female3.png
April 8, 201510 yr Try lowercase bruh. At least modid. 1.7.10 is no longer supported by forge, you are on your own.
April 8, 201510 yr I assumed you did that, did you? You have to realod mc resources after ANY changes in resource list. Thats what MC does (and why you get lag for few sec) after you load rsc-pack in ResourcePack menu. I don't remember exact method but something like: Minecraft.getMinecraft().reloadResources() Corrected: Minecraft.getMinecraft().refreshResources(); Edit: I am blindly guessing solutions. If above is not the case, you will need to post code - Git would be nice. 1.7.10 is no longer supported by forge, you are on your own.
April 8, 201510 yr Author I did have some uppercase directory names, however, upon correcting them to lowercase the problem still persisted. I have just tried the method (refreshResources()) and the texture is still not found. I am sure that I have spelt the directory and file names correctly
April 8, 201510 yr Author Just one thing, I am reflecting and adding to the list in the preinit function. Should I be doing this in a later function?
April 8, 201510 yr Rendering, textures ALWAYS goes in/after init(). It's a good practice, even if preInit() works fine. Try that. 1.7.10 is no longer supported by forge, you are on your own.
April 8, 201510 yr In scale from BAD to GOOD you are at UGLY. (I just really hope someone gets reference). What you are doing will not work outside dev and is simply overkill. List<IResourcePack> defaultResourcePacks = ObfuscationReflectionHelper.getPrivateValue(Minecraft.class, Minecraft.getMinecraft(), "defaultResourcePacks", "field_110449_ao"); Use this code. Then simply: defaultResourcePacks.add(new IResourcePack()) // your class that implements it. // Example: new RaceResourcePack(new File("C:/Users/You/.../.../.minecraft/SUK2/Resources/RacesResources.zip") The implementation: public class RaceResourcePack extends FileResourcePack There is simply NO way that calling this in FMLInitializationEvent will not work. (with refreshing resources). If your rsc won't be found using above mistake is in assets. Edit: I'll look deeper, soon. 1.7.10 is no longer supported by forge, you are on your own.
April 11, 201510 yr Author Adding the resource pack is once again working thanks to the functions you told me to use, however, I still can't get the texture. I have triple checked every file name, and they match up perfectly.
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