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I try to make a bow, which could set damage like swords are, here is my code, why it is not working?

 

package NOWBows.items;

import NOWBows.Bows;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;

import org.lwjgl.opengl.GL11;

import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;

public class ItemBattleBow extends ItemBow {

   public static final String[] bowPullIconNameArray = new String[]{"pulling_0", "pulling_1", "pulling_2"};
   @SideOnly(Side.CLIENT)
   private IIcon[] iconArray;
   private static final String __OBFID = "CL_00001777";
   public static IIcon BattleBow;
   public static IIcon BattleBow1;
   public static IIcon BattleBow2;
   public static IIcon BattleBow3;

   private float damageVsEntity;
   private final Item.ToolMaterial field_150933_b;
   
   public ItemBattleBow(Item.ToolMaterial MATERIAL) {
      this.field_150933_b = MATERIAL;
  this.maxStackSize = 1;
  this.setMaxDamage(MATERIAL.getMaxUses());//this.setMaxDamage(484);
  this.setCreativeTab(Bows.tabNOWBows);
      this.bFull3D = true;
      this.damageVsEntity = 20.0F + MATERIAL.getDamageVsEntity();/*trying to set damage*/
   }
   /**
    * Gets a map of item attribute modifiers, used by ItemSword to increase hit damage.
    */
   public Multimap getItemAttributeModifiers()
   {
       Multimap multimap = HashMultimap.create(); // this part, you need to create a new hash-multimap!
       multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(field_111210_e, "Weapon modifier", (double)this.damageVsEntity, 0));
       return multimap;
   }

   @Override
   public void onPlayerStoppedUsing(ItemStack p_77615_1_, World p_77615_2_, EntityPlayer p_77615_3_, int p_77615_4_) {
      int j = this.getMaxItemUseDuration(p_77615_1_) - p_77615_4_;
      ArrowLooseEvent event = new ArrowLooseEvent(p_77615_3_, p_77615_1_, j);
      MinecraftForge.EVENT_BUS.post(event);
      if(!event.isCanceled()) {
         j = event.charge;
         boolean flag = p_77615_3_.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, p_77615_1_) > 0;
         if(flag || p_77615_3_.inventory.hasItem(Items.arrow)) {
            float f = (float)j / 17.0F;
            f = (f * f + f * 2.0F) / 3.0F;
            if((double)f < 0.1D) {
               return;
            }

            if(f > 1.0F) {
               f = 1.0F;
            }

            EntityArrow entityarrow = new EntityArrow(p_77615_2_, p_77615_3_, f * 2.0F);
            if(f == 1.0F) {
               entityarrow.setIsCritical(true);
            }

            int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, p_77615_1_);
            if(k > 0) {
               entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
            }

            int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, p_77615_1_);
            if(l > 0) {
               entityarrow.setKnockbackStrength(l);
            }

            if(EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, p_77615_1_) > 0) {
               entityarrow.setFire(100);
            }

            p_77615_1_.damageItem(1, p_77615_3_);
            p_77615_2_.playSoundAtEntity(p_77615_3_, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
            if(flag) {
               entityarrow.canBePickedUp = 2;
            } else {
               p_77615_3_.inventory.consumeInventoryItem(Items.arrow);
            }

            if(!p_77615_2_.isRemote) {
               p_77615_2_.spawnEntityInWorld(entityarrow);
               entityarrow.setDamage(entityarrow.getDamage() * 1.15D);
            }
         }

      }
   }
   @Override
   public ItemStack onEaten(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_) {
      return p_77654_1_;
   }
   @Override
   public int getMaxItemUseDuration(ItemStack p_77626_1_) {
      return 72000;
   }
   @Override
   public EnumAction getItemUseAction(ItemStack p_77661_1_) {
      return EnumAction.bow;
   }
   @Override
   public ItemStack onItemRightClick(ItemStack p_77659_1_, World p_77659_2_, EntityPlayer p_77659_3_) {
      ArrowNockEvent event = new ArrowNockEvent(p_77659_3_, p_77659_1_);
      MinecraftForge.EVENT_BUS.post(event);
      if(event.isCanceled()) {
         return event.result;
      } else {
         if(p_77659_3_.capabilities.isCreativeMode || p_77659_3_.inventory.hasItem(Items.arrow)) {
            p_77659_3_.setItemInUse(p_77659_1_, this.getMaxItemUseDuration(p_77659_1_));
         }

         return p_77659_1_;
      }
   }
   @Override
   public int getItemEnchantability() {
      return 1;
   }
   @Override
   @SideOnly(Side.CLIENT)
   public void registerIcons(IIconRegister p_94581_1_) {
      this.itemIcon = p_94581_1_.registerIcon(Bows.MODID + ":BattleBow");
      BattleBow = p_94581_1_.registerIcon(Bows.MODID + ":BattleBow");
      BattleBow1 = p_94581_1_.registerIcon(Bows.MODID + ":BattleBow2");
      BattleBow2 = p_94581_1_.registerIcon(Bows.MODID + ":BattleBow3");
      BattleBow3 = p_94581_1_.registerIcon(Bows.MODID + ":BattleBow4");
      this.iconArray = new IIcon[bowPullIconNameArray.length];

      for(int i = 0; i < this.iconArray.length; ++i) {
         this.iconArray[i] = p_94581_1_.registerIcon(this.getIconString() + "_" + bowPullIconNameArray[i]);
      }

   }
   @Override
   public IIcon getIcon(ItemStack itemStack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) {
      if(Minecraft.getMinecraft().gameSettings.thirdPersonView != 0) {
         GL11.glTranslatef(0.0F, -0.6F, -0.025F);
         GL11.glRotatef(-17.0F, 0.0F, 0.0F, 1.0F);
         GL11.glRotatef(14.0F, 1.0F, 0.0F, 0.0F);
         GL11.glRotatef(4.5F, 0.0F, 1.0F, 0.0F);
      }

      if(player.getItemInUse() == null) {
         return this.itemIcon;
      } else {
         int var8 = itemStack.getMaxItemUseDuration() - useRemaining;
         return var8 >= 18 && this == Bows.BattleBow?BattleBow3:(var8 > 13 && this == Bows.BattleBow?BattleBow2:(var8 > 0 && this == Bows.BattleBow?BattleBow1:this.itemIcon));
      }
   }

}

 

Posted
    public Multimap getItemAttributeModifiers()
    {
        Multimap multimap = super.getItemAttributeModifiers();
        multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(itemModifierUUID, "Bow modifier", (double)2.0F, 0));
        return multimap;
    }

Posted

Excuse me please, could you explain me this parameters? itemModifierUUID, "Bow modifier". The problem in first one, it has red underline in eclipse.

Posted

@Override

public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack camael)

{

return false;

}

 

@Override

public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)

{

   

    target.attackEntityFrom(DamageSource.generic, 1F);

    stack.damageItem(1, attacker);

    return true;

}

 

Posted

    public Multimap getItemAttributeModifiers()
    {
        Multimap multimap = super.getItemAttributeModifiers();
        multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(itemModifierUUID, "Bow modifier", (double)2.0F, 0));
        return multimap;
    }

@Override

public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack camael)

{

return false;

}

 

@Override

public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)

{

   

    target.attackEntityFrom(DamageSource.generic, 1F);

    stack.damageItem(1, attacker);

    return true;

}

Please sorry me guys, you both are right with your code, both are working fine.
Posted

thi is a little out of topic

i little extressed whit the thing of the arrow textures,

i can see you are making a bow way more complex than mines

 

can you borrow me the code from an working arrow_entity  and a their render class  to compare them agains the mine

 

this is not the firs time imake this question and i could find whats is wrong

http://www.minecraftforge.net/forum/index.php?topic=29503.0

 

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