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When I'm launching game with my custom doors it looks for file called glass_door in models, but this file is located in blockstates.

It looks like minecraft is trying to obtain model without using block state ingame. Just uses unlocalized name.

 

Please help... What I'm doing wrong? Do custom doors require any kind of model registration in proxy?

 

error from console:

[22:40:21] [Client thread/ERROR] [FML]: Exception loading model additionalcraft:models/block/glass_door with vanilla loader, skipping
java.io.FileNotFoundException: additionalcraft:models/block/glass_door.json
at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:70) ~[FallbackResourceManager.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:67) ~[simpleReloadableResourceManager.class:?]
at net.minecraft.client.resources.model.ModelBakery.loadModel(ModelBakery.java:260) ~[ModelBakery.class:?]
at net.minecraftforge.client.model.ModelLoader.access$1200(ModelLoader.java:51) ~[ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:417) [ModelLoader$VanillaLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:92) [ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.loadAnyModel(ModelLoader.java:165) [ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader.getModel(ModelLoader.java:148) [ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader$WeightedRandomModel.<init>(ModelLoader.java:320) [ModelLoader$WeightedRandomModel.class:?]
at net.minecraftforge.client.model.ModelLoader.registerVariant(ModelLoader.java:120) [ModelLoader.class:?]
at net.minecraft.client.resources.model.ModelBakery.loadVariants(ModelBakery.java:122) [ModelBakery.class:?]
at net.minecraftforge.client.model.ModelLoader.loadBlocks(ModelLoader.java:98) [ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:68) [ModelLoader.class:?]
at net.minecraft.client.resources.model.ModelManager.onResourceManagerReload(ModelManager.java:29) [ModelManager.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:124) [simpleReloadableResourceManager.class:?]
at net.minecraft.client.Minecraft.startGame(Minecraft.java:470) [Minecraft.class:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:325) [Minecraft.class:?]
at net.minecraft.client.main.Main.main(Main.java:117) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_31]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_31]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_31]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_31]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:78) [start/:?]
at GradleStart.main(GradleStart.java:45) [start/:?]

 

ACDoor.java:

package net.minus.additionalcraft.blocks;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minus.additionalcraft.proxy.common.ACBlocks;
import net.minus.additionalcraft.proxy.common.ACItems;


public class ACDoor extends Block
{
    public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
    public static final PropertyBool OPEN = PropertyBool.create("open");
    public static final PropertyEnum HINGE = PropertyEnum.create("hinge", ACDoor.EnumHingePosition.class);
    public static final PropertyBool POWERED = PropertyBool.create("powered");
    public static final PropertyEnum HALF = PropertyEnum.create("half", ACDoor.EnumDoorHalf.class);

    public ACDoor(Material materialIn)
    {
        super(materialIn);
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(OPEN, Boolean.valueOf(false)).withProperty(HINGE, ACDoor.EnumHingePosition.LEFT).withProperty(POWERED, Boolean.valueOf(false)).withProperty(HALF, ACDoor.EnumDoorHalf.LOWER));
        this.createBlockState();
    }

    @Override
    public boolean isOpaqueCube()
    {
        return false;
    }

    @Override
    public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
    {
        return isOpen(combineMetadata(worldIn, pos));
    }

    @Override
    public boolean isFullCube()
    {
        return false;
    }

    @Override
    @SideOnly(Side.CLIENT)
    public AxisAlignedBB getSelectedBoundingBox(World worldIn, BlockPos pos)
    {
        this.setBlockBoundsBasedOnState(worldIn, pos);
        return super.getSelectedBoundingBox(worldIn, pos);
    }

    @Override
    public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
    {
        this.setBlockBoundsBasedOnState(worldIn, pos);
        return super.getCollisionBoundingBox(worldIn, pos, state);
    }

    @Override
    public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
    {
        this.setBoundBasedOnMeta(combineMetadata(worldIn, pos));
    }

    private void setBoundBasedOnMeta(int combinedMeta)
    {
        float f = 0.1875F;
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
        EnumFacing enumfacing = getFacing(combinedMeta);
        boolean flag = isOpen(combinedMeta);
        boolean flag1 = isHingeLeft(combinedMeta);

        if (flag)
        {
            if (enumfacing == EnumFacing.EAST)
            {
                if (!flag1)
                {
                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
                }
                else
                {
                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
                }
            }
            else if (enumfacing == EnumFacing.SOUTH)
            {
                if (!flag1)
                {
                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
                }
                else
                {
                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
                }
            }
            else if (enumfacing == EnumFacing.WEST)
            {
                if (!flag1)
                {
                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
                }
                else
                {
                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
                }
            }
            else if (enumfacing == EnumFacing.NORTH)
            {
                if (!flag1)
                {
                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
                }
                else
                {
                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
                }
            }
        }
        else if (enumfacing == EnumFacing.EAST)
        {
            this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
        }
        else if (enumfacing == EnumFacing.SOUTH)
        {
            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
        }
        else if (enumfacing == EnumFacing.WEST)
        {
            this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
        }
        else if (enumfacing == EnumFacing.NORTH)
        {
            this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
        }
    }

    @Override
    public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
    {
        if (this.blockMaterial == Material.iron)
        {
            return false; //Allow items to interact with the door
        }
        else
        {
            BlockPos blockpos1 = state.getValue(HALF) == ACDoor.EnumDoorHalf.LOWER ? pos : pos.down();
            IBlockState iblockstate1 = pos.equals(blockpos1) ? state : worldIn.getBlockState(blockpos1);

            if (iblockstate1.getBlock() != this)
            {
                return false;
            }
            else
            {
                state = iblockstate1.cycleProperty(OPEN);
                worldIn.setBlockState(blockpos1, state, 2);
                worldIn.markBlockRangeForRenderUpdate(blockpos1, pos);
                worldIn.playAuxSFXAtEntity(playerIn, ((Boolean)state.getValue(OPEN)).booleanValue() ? 1003 : 1006, pos, 0);
                return true;
            }
        }
    }

    public void toggleDoor(World worldIn, BlockPos pos, boolean open)
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);

        if (iblockstate.getBlock() == this)
        {
            BlockPos blockpos1 = iblockstate.getValue(HALF) == ACDoor.EnumDoorHalf.LOWER ? pos : pos.down();
            IBlockState iblockstate1 = pos == blockpos1 ? iblockstate : worldIn.getBlockState(blockpos1);

            if (iblockstate1.getBlock() == this && ((Boolean)iblockstate1.getValue(OPEN)).booleanValue() != open)
            {
                worldIn.setBlockState(blockpos1, iblockstate1.withProperty(OPEN, Boolean.valueOf(open)), 2);
                worldIn.markBlockRangeForRenderUpdate(blockpos1, pos);
                worldIn.playAuxSFXAtEntity((EntityPlayer)null, open ? 1003 : 1006, pos, 0);
            }
        }
    }

    @Override
    public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
    {
        if (state.getValue(HALF) == ACDoor.EnumDoorHalf.UPPER)
        {
            BlockPos blockpos1 = pos.down();
            IBlockState iblockstate1 = worldIn.getBlockState(blockpos1);

            if (iblockstate1.getBlock() != this)
            {
                worldIn.setBlockToAir(pos);
            }
            else if (neighborBlock != this)
            {
                this.onNeighborBlockChange(worldIn, blockpos1, iblockstate1, neighborBlock);
            }
        }
        else
        {
            boolean flag1 = false;
            BlockPos blockpos2 = pos.up();
            IBlockState iblockstate2 = worldIn.getBlockState(blockpos2);

            if (iblockstate2.getBlock() != this)
            {
                worldIn.setBlockToAir(pos);
                flag1 = true;
            }

            if (!World.doesBlockHaveSolidTopSurface(worldIn, pos.down()))
            {
                worldIn.setBlockToAir(pos);
                flag1 = true;

                if (iblockstate2.getBlock() == this)
                {
                    worldIn.setBlockToAir(blockpos2);
                }
            }

            if (flag1)
            {
                if (!worldIn.isRemote)
                {
                    this.dropBlockAsItem(worldIn, pos, state, 0);
                }
            }
            else
            {
                boolean flag = worldIn.isBlockPowered(pos) || worldIn.isBlockPowered(blockpos2);

                if ((flag || neighborBlock.canProvidePower()) && neighborBlock != this && flag != ((Boolean)iblockstate2.getValue(POWERED)).booleanValue())
                {
                    worldIn.setBlockState(blockpos2, iblockstate2.withProperty(POWERED, Boolean.valueOf(flag)), 2);

                    if (flag != ((Boolean)state.getValue(OPEN)).booleanValue())
                    {
                        worldIn.setBlockState(pos, state.withProperty(OPEN, Boolean.valueOf(flag)), 2);
                        worldIn.markBlockRangeForRenderUpdate(pos, pos);
                        worldIn.playAuxSFXAtEntity((EntityPlayer)null, flag ? 1003 : 1006, pos, 0);
                    }
                }
            }
        }
    }

    @Override
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return state.getValue(HALF) == ACDoor.EnumDoorHalf.UPPER ? null : this.getItem();
    }

    @Override
    public MovingObjectPosition collisionRayTrace(World worldIn, BlockPos pos, Vec3 start, Vec3 end)
    {
        this.setBlockBoundsBasedOnState(worldIn, pos);
        return super.collisionRayTrace(worldIn, pos, start, end);
    }

    @Override
    public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
    {
        return pos.getY() >= worldIn.getHeight() - 1 ? false : World.doesBlockHaveSolidTopSurface(worldIn, pos.down()) && super.canPlaceBlockAt(worldIn, pos) && super.canPlaceBlockAt(worldIn, pos.up());
    }

    @Override
    public int getMobilityFlag()
    {
        return 1;
    }

    public static int combineMetadata(IBlockAccess worldIn, BlockPos pos)
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = iblockstate.getBlock().getMetaFromState(iblockstate);
        boolean flag = isTop(i);
        IBlockState iblockstate1 = worldIn.getBlockState(pos.down());
        int j = iblockstate1.getBlock().getMetaFromState(iblockstate1);
        int k = flag ? j : i;
        IBlockState iblockstate2 = worldIn.getBlockState(pos.up());
        int l = iblockstate2.getBlock().getMetaFromState(iblockstate2);
        int i1 = flag ? i : l;
        boolean flag1 = (i1 & 1) != 0;
        boolean flag2 = (i1 & 2) != 0;
        return removeHalfBit(k) | (flag ? 8 : 0) | (flag1 ? 16 : 0) | (flag2 ? 32 : 0);
    }

    @Override
    @SideOnly(Side.CLIENT)
    public Item getItem(World worldIn, BlockPos pos)
    {
        return this.getItem();
    }

    private Item getItem()
    {
    	if(this == ACBlocks.glassDoor)
    	{
    		return ACItems.glassDoor;
    	}
    	return null;
    }

    @Override
    public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
    {
        BlockPos blockpos1 = pos.down();

        if (player.capabilities.isCreativeMode && state.getValue(HALF) == ACDoor.EnumDoorHalf.UPPER && worldIn.getBlockState(blockpos1).getBlock() == this)
        {
            worldIn.setBlockToAir(blockpos1);
        }
    }

    @Override
    public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
    {
        IBlockState iblockstate1;

        if (state.getValue(HALF) == ACDoor.EnumDoorHalf.LOWER)
        {
            iblockstate1 = worldIn.getBlockState(pos.up());

            if (iblockstate1.getBlock() == this)
            {
                state = state.withProperty(HINGE, iblockstate1.getValue(HINGE)).withProperty(POWERED, iblockstate1.getValue(POWERED));
            }
        }
        else
        {
            iblockstate1 = worldIn.getBlockState(pos.down());

            if (iblockstate1.getBlock() == this)
            {
                state = state.withProperty(FACING, iblockstate1.getValue(FACING)).withProperty(OPEN, iblockstate1.getValue(OPEN));
            }
        }

        return state;
    }

    @Override
    public IBlockState getStateFromMeta(int meta)
    {
        return (meta &  > 0 ? this.getDefaultState().withProperty(HALF, ACDoor.EnumDoorHalf.UPPER).withProperty(HINGE, (meta & 1) > 0 ? ACDoor.EnumHingePosition.RIGHT : ACDoor.EnumHingePosition.LEFT).withProperty(POWERED, Boolean.valueOf((meta & 2) > 0)) : this.getDefaultState().withProperty(HALF, ACDoor.EnumDoorHalf.LOWER).withProperty(FACING, EnumFacing.getHorizontal(meta & 3).rotateYCCW()).withProperty(OPEN, Boolean.valueOf((meta & 4) > 0));
    }

    @Override
    @SideOnly(Side.CLIENT)
    public EnumWorldBlockLayer getBlockLayer()
    {
        return EnumWorldBlockLayer.CUTOUT;
    }

    @Override
    public int getMetaFromState(IBlockState state)
    {
        byte b0 = 0;
        int i;

        if (state.getValue(HALF) == ACDoor.EnumDoorHalf.UPPER)
        {
            i = b0 | 8;

            if (state.getValue(HINGE) == ACDoor.EnumHingePosition.RIGHT)
            {
                i |= 1;
            }

            if (((Boolean)state.getValue(POWERED)).booleanValue())
            {
                i |= 2;
            }
        }
        else
        {
            i = b0 | ((EnumFacing)state.getValue(FACING)).rotateY().getHorizontalIndex();

            if (((Boolean)state.getValue(OPEN)).booleanValue())
            {
                i |= 4;
            }
        }

        return i;
    }

    protected static int removeHalfBit(int meta)
    {
        return meta & 7;
    }

    public static boolean isOpen(IBlockAccess worldIn, BlockPos pos)
    {
        return isOpen(combineMetadata(worldIn, pos));
    }

    public static EnumFacing getFacing(IBlockAccess worldIn, BlockPos pos)
    {
        return getFacing(combineMetadata(worldIn, pos));
    }

    public static EnumFacing getFacing(int combinedMeta)
    {
        return EnumFacing.getHorizontal(combinedMeta & 3).rotateYCCW();
    }

    protected static boolean isOpen(int combinedMeta)
    {
        return (combinedMeta & 4) != 0;
    }

    protected static boolean isTop(int meta)
    {
        return (meta &  != 0;
    }

    protected static boolean isHingeLeft(int combinedMeta)
    {
        return (combinedMeta & 16) != 0;
    }

    @Override
    protected BlockState createBlockState()
    {
        return new BlockState(this, new IProperty[] {HALF, FACING, OPEN, HINGE, POWERED});
    }

    public static enum EnumDoorHalf implements IStringSerializable
    {
        UPPER,
        LOWER;

        @Override
        public String toString()
        {
            return this.getName();
        }

        public String getName()
        {
            return this == UPPER ? "upper" : "lower";
        }
    }

    public static enum EnumHingePosition implements IStringSerializable
    {
        LEFT,
        RIGHT;

        @Override
        public String toString()
        {
            return this.getName();
        }

        public String getName()
        {
            return this == LEFT ? "left" : "right";
        }
    }
}

 

ACDoorItem:

package net.minus.additionalcraft.items;

import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minus.additionalcraft.creativetab.ACCreativeTabs;
import net.minus.additionalcraft.blocks.ACDoor;

public class ACDoorItem extends Item
{
    private Block block;

    public ACDoorItem(Block block)
    {
    	this.block = block;
        this.setCreativeTab(ACCreativeTabs.tabACBlock);
    }

    @Override
    public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
    {
        if (side != EnumFacing.UP)
        {
            return false;
        }
        else
        {
            IBlockState iblockstate = worldIn.getBlockState(pos);
            Block block = iblockstate.getBlock();

            if (!block.isReplaceable(worldIn, pos))
            {
                pos = pos.offset(side);
            }

            if (!playerIn.canPlayerEdit(pos, side, stack))
            {
                return false;
            }
            else if (!this.block.canPlaceBlockAt(worldIn, pos))
            {
                return false;
            }
            else
            {
                placeDoor(worldIn, pos, EnumFacing.fromAngle((double)playerIn.rotationYaw), this.block);
                --stack.stackSize;
                return true;
            }
        }
    }

    public static void placeDoor(World worldIn, BlockPos pos, EnumFacing facing, Block door)
    {
        BlockPos blockpos1 = pos.offset(facing.rotateY());
        BlockPos blockpos2 = pos.offset(facing.rotateYCCW());
        int i = (worldIn.getBlockState(blockpos2).getBlock().isNormalCube() ? 1 : 0) + (worldIn.getBlockState(blockpos2.up()).getBlock().isNormalCube() ? 1 : 0);
        int j = (worldIn.getBlockState(blockpos1).getBlock().isNormalCube() ? 1 : 0) + (worldIn.getBlockState(blockpos1.up()).getBlock().isNormalCube() ? 1 : 0);
        boolean flag = worldIn.getBlockState(blockpos2).getBlock() == door || worldIn.getBlockState(blockpos2.up()).getBlock() == door;
        boolean flag1 = worldIn.getBlockState(blockpos1).getBlock() == door || worldIn.getBlockState(blockpos1.up()).getBlock() == door;
        boolean flag2 = false;

        if (flag && !flag1 || j > i)
        {
            flag2 = true;
        }

        BlockPos blockpos3 = pos.up();
        IBlockState iblockstate = door.getDefaultState().withProperty(ACDoor.FACING, facing).withProperty(ACDoor.HINGE, flag2 ? ACDoor.EnumHingePosition.RIGHT : ACDoor.EnumHingePosition.LEFT);
        worldIn.setBlockState(pos, iblockstate.withProperty(ACDoor.HALF, ACDoor.EnumDoorHalf.LOWER), 2);
        worldIn.setBlockState(blockpos3, iblockstate.withProperty(ACDoor.HALF, ACDoor.EnumDoorHalf.UPPER), 2);
        worldIn.notifyNeighborsOfStateChange(pos, door);
        worldIn.notifyNeighborsOfStateChange(blockpos3, door);
    }
}

 

glass_door.JSON from blockstates:

{
    "variants": {
        "facing=east,half=lower,hinge=left,open=false":  { "model": "additionalcraft:glass_door_bottom" },
        "facing=south,half=lower,hinge=left,open=false": { "model": "additionalcraft:glass_door_bottom", "y": 90 },
        "facing=west,half=lower,hinge=left,open=false":  { "model": "additionalcraft:glass_door_bottom", "y": 180 },
        "facing=north,half=lower,hinge=left,open=false": { "model": "additionalcraft:glass_door_bottom", "y": 270 },
        "facing=east,half=lower,hinge=right,open=false":  { "model": "additionalcraft:glass_door_bottom_rh" },
        "facing=south,half=lower,hinge=right,open=false": { "model": "additionalcraft:glass_door_bottom_rh", "y": 90 },
        "facing=west,half=lower,hinge=right,open=false":  { "model": "additionalcraft:glass_door_bottom_rh", "y": 180 },
        "facing=north,half=lower,hinge=right,open=false": { "model": "additionalcraft:glass_door_bottom_rh", "y": 270 },
        "facing=east,half=lower,hinge=left,open=true":  { "model": "additionalcraft:glass_door_bottom_rh", "y": 90 },
        "facing=south,half=lower,hinge=left,open=true": { "model": "additionalcraft:glass_door_bottom_rh", "y": 180 },
        "facing=west,half=lower,hinge=left,open=true":  { "model": "additionalcraft:glass_door_bottom_rh", "y": 270 },
        "facing=north,half=lower,hinge=left,open=true": { "model": "additionalcraft:glass_door_bottom_rh" },
        "facing=east,half=lower,hinge=right,open=true":  { "model": "additionalcraft:glass_door_bottom", "y": 270 },
        "facing=south,half=lower,hinge=right,open=true": { "model": "additionalcraft:glass_door_bottom" },
        "facing=west,half=lower,hinge=right,open=true":  { "model": "additionalcraft:glass_door_bottom", "y": 90 },
        "facing=north,half=lower,hinge=right,open=true": { "model": "additionalcraft:glass_door_bottom", "y": 180 },
        "facing=east,half=upper,hinge=left,open=false":  { "model": "additionalcraft:glass_door_top" },
        "facing=south,half=upper,hinge=left,open=false": { "model": "additionalcraft:glass_door_top", "y": 90 },
        "facing=west,half=upper,hinge=left,open=false":  { "model": "additionalcraft:glass_door_top", "y": 180 },
        "facing=north,half=upper,hinge=left,open=false": { "model": "additionalcraft:glass_door_top", "y": 270 },
        "facing=east,half=upper,hinge=right,open=false":  { "model": "additionalcraft:glass_door_top_rh" },
        "facing=south,half=upper,hinge=right,open=false": { "model": "additionalcraft:glass_door_top_rh", "y": 90 },
        "facing=west,half=upper,hinge=right,open=false":  { "model": "additionalcraft:glass_door_top_rh", "y": 180 },
        "facing=north,half=upper,hinge=right,open=false": { "model": "additionalcraft:glass_door_top_rh", "y": 270 },
        "facing=east,half=upper,hinge=left,open=true":  { "model": "additionalcraft:glass_door_top_rh", "y": 90 },
        "facing=south,half=upper,hinge=left,open=true": { "model": "additionalcraft:glass_door_top_rh", "y": 180 },
        "facing=west,half=upper,hinge=left,open=true":  { "model": "additionalcraft:glass_door_top_rh", "y": 270 },
        "facing=north,half=upper,hinge=left,open=true": { "model": "additionalcraft:glass_door_top_rh" },
        "facing=east,half=upper,hinge=right,open=true":  { "model": "additionalcraft:glass_door_top", "y": 270 },
        "facing=south,half=upper,hinge=right,open=true": { "model": "additionalcraft:glass_door_top" },
        "facing=west,half=upper,hinge=right,open=true":  { "model": "additionalcraft:glass_door_top", "y": 90 },
        "facing=north,half=upper,hinge=right,open=true": { "model": "additionalcraft:glass_door_top", "y": 180 }
    }
}

If you left your code unattended it will grow to one big mess...

Posted

Does your block have a missing texture when placed, or just when held (as an Item)?

 

You could try this troubleshooting guide, it might help (not certain though)

http://greyminecraftcoder.blogspot.com.au/2015/03/troubleshooting-block-and-item-rendering.html

 

Failing that, I think your best best is to set a breakpoint on this line in ModelLoader

                else FMLLog.log(Level.ERROR, e, "Exception loading model %s with vanilla loader, skipping", modelLocation);

and then looking back up the stack frames to see which variants are in the registry, eg here

at net.minecraftforge.client.model.ModelLoader.registerVariant(ModelLoader.java:120) [ModelLoader.class:?]

hopefully this will give you some more clues.

 

Bit of a fishing expedition, sorry.  Unless someone else can see the problem...

 

-TGG

Posted

I think the getStateFromMeta() method looks suspicious to me -- a little too clever. I understand what he's trying to do, but why not just set the properties one by one?

 

I wonder what happens if it doesn't match the states in your JSON -- it might default to the model name it is trying to access. That is why I would confirm that your state actually matches an entry in the blockstates.

 

Lastly, is the JSON case-sensitive? because your enum properties are all caps but are lower case in the JSON.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

Block is two block height and every part is rendered as normal block without texture (Item is registered as Item, because it's door) Also JSON files and almost every line of code is copied from original doors files from minecraft. It just can't load model. It says that I'm missing glass_door.JSON in models/block directory, but in door class and in any of JSON files there isn't any definition for glass_door model.

 

to TGG: I looked to your troubleshooting guide but none of ideas listed in it worked.

 

Edit: Probably I miss something in my code. How to register block variants without ItemBlock? Normal block have also item, which is item block - in door we have only block and attached to it item (not ItemBlock)

If you left your code unattended it will grow to one big mess...

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