Jump to content

[1.4.2] Help trying to render a custom entity. [Solved]


Recommended Posts

Posted

Hello everyone, first time developing a mod for Forge.

 

I used to do a lot of work with Bukkit, so I have Java experience, but this is my first time working with Forge. I've decided to jump ship from Bukkit since Forge is becoming more and more powerful and no longer depends on ModLoader. I've followed the basic tutorials, setup my eclipse to work with MCP and Forge nicely, I understand that modifying base classes is a sin, and now I want to get modding. :)

 

My idea is to implement a good way of storing experience levels. I want to create a new item, functioning almost exactly like the Bottle o' Enchanting, but with varied strength. Basically, I want to make it so the enchanting table can be used to enchant water bottles. Whatever level the enchantment is is how many experience levels will be granted upon the bottle toss.

 

To this end, I've created my item, and I've made it throwable using code identical to the Bottle o' Enchanting's.

The problem is, when I throw my item, it's invisible. This makes sense, seeing as I've never supplied a texture or anything for this new Entity. The problem is, I have no idea how to provide a texture for this new Entity. :P I've not been able to find any tutorials that aren't Youtube (Youtube won't work for me. I live in China). Could someone please help me with this?

 

Here is my code:

ItemPhilosophickMercury

package tinker.enchantmentstorage.common;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import net.minecraft.src.CreativeTabs;
import net.minecraft.src.EntityExpBottle;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.World;

public class ItemPhilosophickMercury extends Item {
public ItemPhilosophickMercury(int i) {
	super(i);
	maxStackSize = 1;
	this.setCreativeTab(CreativeTabs.tabBrewing);
}

@SideOnly(Side.CLIENT)
public boolean hasEffect(ItemStack par1ItemStack) {
	return true;
}

/**
 * Called whenever this item is equipped and the right mouse button is
 * pressed. Args: itemStack, world, entityPlayer
 */
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,
		EntityPlayer par3EntityPlayer) {
	if (!par3EntityPlayer.capabilities.isCreativeMode) {
		--par1ItemStack.stackSize;
	}

	par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F,
			0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

	if (!par2World.isRemote) {
		par2World.spawnEntityInWorld(new EntityPhilosophickMercuryBottle(
				par2World, par3EntityPlayer));
	}
	return par1ItemStack;
}
}

EntityPhilosophickMercuryBottle

package tinker.enchantmentstorage.common;

import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityThrowable;
import net.minecraft.src.EntityXPOrb;
import net.minecraft.src.MovingObjectPosition;
import net.minecraft.src.World;

public class EntityPhilosophickMercuryBottle extends EntityThrowable {
public EntityPhilosophickMercuryBottle(World par1World) {
	super(par1World);
}

public EntityPhilosophickMercuryBottle(World par1World,
		EntityLiving par2EntityLiving) {
	super(par1World, par2EntityLiving);
}

public EntityPhilosophickMercuryBottle(World par1World, double par2,
		double par4, double par6) {
	super(par1World, par2, par4, par6);
}

/**
 * Gets the amount of gravity to apply to the thrown entity with each tick.
 */
protected float getGravityVelocity() {
	return 0.07F;
}

protected float func_70182_d() {
	return 0.7F;
}

protected float func_70183_g() {
	return -20.0F;
}

/**
 * Called when this EntityThrowable hits a block or entity.
 */
protected void onImpact(MovingObjectPosition par1MovingObjectPosition) {
	if (!this.worldObj.isRemote) {
		this.worldObj
				.playAuxSFX(2002, (int) Math.round(this.posX),
						(int) Math.round(this.posY),
						(int) Math.round(this.posZ), 0);
		int var2 = 3 + this.worldObj.rand.nextInt(5)
				+ this.worldObj.rand.nextInt(5);

		while (var2 > 0) {
			int var3 = EntityXPOrb.getXPSplit(var2);
			var2 -= var3;
			this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj,
					this.posX, this.posY, this.posZ, var3));
		}

		this.setDead();
	}
}
}

 

Anyone who can give me links to useful tutorials, or any pointers really, would be very greatly appreciated.

Posted

Try adding this to the @init in your mod, or your proxy render registration for multiplayer:

 

RenderingRegistry.registerEntityRenderingHandler(EntityPhilosophickMercuryBottle.class, new RenderSnowball(Item.expBottle.getIconFromDamage(0));

Posted

That didn't work. I still get an invisible toss--sound plays, and you can see the glass shattering with the experience orbs a little ways off, but no bottle is seen flying through the air.

 

EDIT: I've also been able to verify that doRender() is not being called from RenderSnowball when I do this.

 

EDIT #2: I've solved this problem. What I had to do was, instead of merely adding what was suggested above, add all of this to my @Init method as well:

EntityRegistry.registerModEntity(EntityPhilosophickMercuryBottle.class,
			"Philosophick Mercury", 1, instance, 64,
			10, true);
	RenderingRegistry.registerEntityRenderingHandler(
			EntityPhilosophickMercuryBottle.class, new RenderSnowball(
					Item.expBottle.getIconFromDamage(0)));

  • 3 weeks later...
Posted
  On 10/28/2012 at 9:23 AM, Tinker said:

That didn't work. I still get an invisible toss--sound plays, and you can see the glass shattering with the experience orbs a little ways off, but no bottle is seen flying through the air.

 

EDIT: I've also been able to verify that doRender() is not being called from RenderSnowball when I do this.

 

EDIT #2: I've solved this problem. What I had to do was, instead of merely adding what was suggested above, add all of this to my @Init method as well:

EntityRegistry.registerModEntity(EntityPhilosophickMercuryBottle.class,
			"Philosophick Mercury", 1, instance, 64,
			10, true);
	RenderingRegistry.registerEntityRenderingHandler(
			EntityPhilosophickMercuryBottle.class, new RenderSnowball(
					Item.expBottle.getIconFromDamage(0)));

 

I am having the same problems, sorta... I have a working custom throw item that uses a custom render. This works great for single player, however the render does nothing on SMP.

 

I believe I have the setup wrong, tho I get crashes when I trying adding other stuff... Here is my layout and I hope there is someone that knows the correct way :)

 

mod_Custom.java

 

  Reveal hidden contents

 

 

my common proxy

commonProxy_Modname.java

 

  Reveal hidden contents

 

 

my Client proxy

clientProxy_Modname.java

 

  Reveal hidden contents

 

 

My custom Client ItemRender.java

 

  Reveal hidden contents

 

 

As I said, everything renders correctly for single player, however on the server the colors inside the throwable items do not render T_T

 

Found out the render is being called just fine, however my needed color varibles are not being loading correctly inside my Renderclass. going to play with it

Posted

One thing I figured out when I spawned my meteors in my mod was that not all the data server-side when an entity spawns is there. On the client, it just uses the regular world constructor for the entity. So that may be your issue. Look at the interface IEntityAdditionalSpawnData and that might fix your issue.

 

Oh and Tinker, don't forget to put the RenderingRegistry in a client-sided proxy. You don't want the server to be rendering stuff.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.