Jump to content

[1.8] Changing an EntityThrowable's texture?


Ferrettomato

Recommended Posts

I'm trying to make a throwable that places a specified Block on impact, and I'm trying to have it change to the appearance of the block specified. The ClientProxy render code doesn't seem to be usable for this, since it needs everything to be static. Is there any way to do this?

Link to comment
Share on other sites

What do you mean by ClientProxy render code? You register a custom renderer for your entity class, and inside of that renderer you can do anything you want, including using information from your entity (provided you send that information to the client) to determine what texture to use.

 

If the texture does not change once the entity has spawned, implement IEntityAdditionalSpawnData in your entity class to add whatever information you need (such as a block ID) to the initial spawn packet.

 

If the texture CAN change after it has spawned, use DataWatcher to track the current block ID (or however else you want to do it) so that the client always knows what the current texture should be.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.