Jump to content

Recommended Posts

Posted

I'm trying to make a throwable that places a specified Block on impact, and I'm trying to have it change to the appearance of the block specified. The ClientProxy render code doesn't seem to be usable for this, since it needs everything to be static. Is there any way to do this?

Posted

What do you mean by ClientProxy render code? You register a custom renderer for your entity class, and inside of that renderer you can do anything you want, including using information from your entity (provided you send that information to the client) to determine what texture to use.

 

If the texture does not change once the entity has spawned, implement IEntityAdditionalSpawnData in your entity class to add whatever information you need (such as a block ID) to the initial spawn packet.

 

If the texture CAN change after it has spawned, use DataWatcher to track the current block ID (or however else you want to do it) so that the client always knows what the current texture should be.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • No crash log (obv), not much i can say except idk why it wont start. It crashes on "Launching Minecraft", but due to the lack of a crash log and the unclear debug and latest logs idk whats going on. (Might it be Enigmatic Legacy?) https://pastebin.com/fgLvxtrJ
    • This is my crash log and i dont know what anything means [22:05:56] [main/WARN]:Force-disabling mixin 'features.render.entity.CuboidMixin' as rule 'mixin.features.render.entity' (added by mods [oculus]) disables it and children [22:05:56] [main/WARN]:Force-disabling mixin 'features.render.entity.ModelPartMixin' as rule 'mixin.features.render.entity' (added by mods [oculus]) disables it and children [22:05:56] [main/WARN]:Force-disabling mixin 'features.render.entity.cull.EntityRendererMixin' as rule 'mixin.features.render.entity' (added by mods [oculus]) disables it and children [22:05:56] [main/WARN]:Force-disabling mixin 'features.render.entity.shadows.EntityRenderDispatcherMixin' as rule 'mixin.features.render.entity' (added by mods [oculus]) disables it and children [22:05:56] [main/WARN]:Force-disabling mixin 'features.render.gui.font.GlyphRendererMixin' as rule 'mixin.features.render.gui.font' (added by mods [oculus]) disables it and children [22:05:56] [main/WARN]:Force-disabling mixin 'features.render.world.sky.BackgroundRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [oculus]) disables it and children [22:05:56] [main/WARN]:Force-disabling mixin 'features.render.world.sky.ClientWorldMixin' as rule 'mixin.features.render.world.sky' (added by mods [oculus]) disables it and children [22:05:56] [main/WARN]:Force-disabling mixin 'features.render.world.sky.WorldRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [oculus]) disables it and children [22:05:57] [main/INFO]:Patching IForgeItemStack#getEnchantmentLevel [22:05:57] [main/INFO]:Patching IForgeItemStack#getEnchantmentLevel [22:06:00] [main/INFO]:Loaded config for: betterfpsdist.json [22:06:02] [main/WARN]:Error loading class: me/jellysquid/mods/sodium/client/render/vertex/buffer/SodiumBufferBuilder (java.lang.ClassNotFoundException: me.jellysquid.mods.sodium.client.render.vertex.buffer.SodiumBufferBuilder) [22:06:02] [main/WARN]:@Mixin target me.jellysquid.mods.sodium.client.render.vertex.buffer.SodiumBufferBuilder was not found mixins.oculus.compat.sodium.json:vertex_format.MixinSodiumBufferBuilder [22:06:02] [main/WARN]:Error loading class: vazkii/quark/addons/oddities/inventory/BackpackMenu (java.lang.ClassNotFoundException: vazkii.quark.addons.oddities.inventory.BackpackMenu) [22:06:03] [main/INFO]:Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.3.6). [22:06:09] [main/INFO]:Patching IForgeItemStack#getEnchantmentLevel [22:06:09] [main/INFO]:Patching IForgeItemStack#getEnchantmentLevel [22:06:09] [main/INFO]:Patching IForgeItemStack#getEnchantmentLevel [22:06:09] [main/INFO]:Patching IForgeItemStack#getEnchantmentLevel [22:06:14] [main/WARN]:Static binding violation: PRIVATE @Overwrite method m_172993_ in rubidium.mixins.json:core.render.world.WorldRendererMixin cannot reduce visibiliy of PUBLIC target method, visibility will be upgraded.
    • I'm super new to making servers and i literally have no idea what this means LOL, any insight would be appreciated.   for context this is the first time I've loaded up the server and was met immediately with this error. https://cdn.discordapp.com/attachments/878466718425579520/1310810580671795260/image_2024-11-25_213313949.png?ex=674692fc&is=6745417c&hm=22fd87a5727db2cb485a89ecd3cdd133ef86d6995b518a9f8a4ad1e9bc955d09&
    • No, every one of the [REDACTED]'s represent a single word, like a name, or a user ID. For special characters, none of the [REDACTED]'s had any special characters in them. So, in reality, they were all a single entity (string of regular characters, or numbers). Some examples: "1234567abcdefg" or "aNameOfaPerson52".
    • So I had other people in the server go into creative and they are not having any issues, it is only me   
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.