Cephrus Posted April 19, 2015 Share Posted April 19, 2015 I have a class that extends WorldSavedData in my mod. This class saves data to the NBT telling my mod which components of it to load for each specific world. When I create a world initially, the components that need to load will load. Upon restarting the world, but not Minecraft, the components load again. However, upon a Minecraft restart, the components no longer work. The code for my WorldSavedData class is below: package tk.cephlab.ea.internal; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.WorldSavedData; import tk.cephlab.ea.EALoader; import tk.cephlab.ea.api.EAPlugin; public class EAWorldData extends WorldSavedData { public EAWorldData() { super("EAWorldData"); } @Override public void readFromNBT(NBTTagCompound nbt) { EAPlugin.day = nbt.getInteger("eaDays"); for(EAPlugin plugin : EALoader.instance().getPluginList()) { if(nbt.getString("loadedPlugin" + EALoader.instance().getPluginList().indexOf(plugin)) == null) continue; if(nbt.getString("loadedPlugin" + EALoader.instance().getPluginList().indexOf(plugin)) == plugin.getIdentifier()) { System.out.println("Loaded"); EALoader.instance().initPlugin(plugin); } } for(EAPlugin plugin : EALoader.instance().loadedPlugins) { plugin.phase = nbt.getInteger(plugin.getIdentifier() + "_phase"); } } @Override public void writeToNBT(NBTTagCompound nbt) { nbt.setInteger("eaDays", EAPlugin.day); for(EAPlugin plugin : EALoader.instance().loadedPlugins) { nbt.setInteger(plugin.getIdentifier() + "_phase", plugin.phase); nbt.setString("loadedPlugin" + EALoader.instance().loadedPlugins.indexOf(plugin), plugin.getIdentifier()); } } } Any and all help is appreciated. Quote Link to comment Share on other sites More sharing options...
Cephrus Posted April 19, 2015 Author Share Posted April 19, 2015 Switching to using modId is still not working. package tk.cephlab.ea.internal; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import net.minecraft.world.WorldSavedData; import net.minecraft.world.storage.MapStorage; import tk.cephlab.ea.EALoader; import tk.cephlab.ea.api.EAPlugin; public class EAWorldData extends WorldSavedData { public EAWorldData(String s) { super(s); } public EAWorldData() { super("EAWorldData"); } public static EAWorldData forWorld(World world) { MapStorage storage = world.getPerWorldStorage(); EAWorldData returnable = (EAWorldData)storage.loadData(EAWorldData.class, "EAWorldData"); if(returnable == null) { returnable = new EAWorldData(); storage.setData("EAWorldData", returnable); } return returnable; } @Override public void readFromNBT(NBTTagCompound nbt) { EAPlugin.day = nbt.getInteger("eaDays"); System.out.println("READ"); for(EAPluginContainer plugin : EALoader.instance().getPluginList()) { if(nbt.getString("loadedPlugin" + EALoader.instance().getPluginList().indexOf(plugin)) == null) continue; if(nbt.getString("loadedPlugin" + plugin.container.getModId()) == plugin.container.getModId()) { System.out.println("Loaded"); EALoader.instance().initPlugin(plugin); } } for(EAPluginContainer plugin : EALoader.instance().loadedPlugins) { plugin.plugin.phase = nbt.getInteger(plugin.plugin.getIdentifier() + "_phase"); } } @Override public void writeToNBT(NBTTagCompound nbt) { nbt.setInteger("eaDays", EAPlugin.day); System.out.println("WRITE"); for(EAPluginContainer plugin : EALoader.instance().loadedPlugins) { nbt.setInteger(plugin.plugin.getIdentifier() + "_phase", plugin.plugin.phase); nbt.setString("loadedPlugin" + plugin.container.getModId(), plugin.container.getModId()); } } } Quote Link to comment Share on other sites More sharing options...
larsgerrits Posted April 19, 2015 Share Posted April 19, 2015 if(nbt.getString("loadedPlugin" + EALoader.instance().getPluginList().indexOf(plugin)) == null) continue; You need to use the modID here too. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/ Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.