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Featured Replies

Posted

[embed=425,349]BlockPMC_Main

 

@Mod(modid = "BlockMc",name = "BlockMc",version = "xxx")

 

public class BlockPMC_Main {

 

@SidedProxy (clientSide = "BlockMc.client",serverSide = "BlockMc.server")

public static server proxy;

 

public static Block RandomBlock;

 

@EventHandler

public void load (FMLInitializationEvent e){

 

 

RandomBlock = new BlockPMC(2043,Material.rock).setCreativeTab(CreativeTabs.tabBlock);

GameRegistry.registerBlock(RandomBlock, "RandomBlock");

LanguageRegistry.addName(RandomBlock, "RandomBlaok");

}

}[/embed]

 

________________________________________________________________________________________________________

 

[embed=425,349]public BlockPMC(int par1, Material par2Material) {

super(par2Material);

 

}

private void useItem(EntityPlayer par1, ItemStack itemstack) {

if (!par1.capabilities.isCreativeMode) {

--itemstack.stackSize;

if (itemstack.stackSize <= 0) {

par1.inventory.setInventorySlotContents(

par1.inventory.currentItem, (ItemStack) null);

}

}

}

 

@Override

public boolean onBlockActivated(World par1World, int par2, int par3,

int par4, EntityPlayer par5EntityPlayer, int par6, float par7,

float par8, float par9) {

Minecraft mc = FMLClientHandler.instance().getClient();;

 

 

ItemStack stack = par5EntityPlayer.inventory.getCurrentItem();

if (stack != null && stack.getItem() == Item.appleGold) {

Random t = new Random();

int random = t.nextInt(10);

 

switch (random) {

 

case 0:

 

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.appleGold));

this.useItem(par5EntityPlayer, stack);

break;

case 1:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.appleRed));

this.useItem(par5EntityPlayer, stack);

break;

case 3:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.arrow));

this.useItem(par5EntityPlayer, stack);

break;

case 4:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.axeWood));

this.useItem(par5EntityPlayer, stack);

break;

case 5:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.bed));

this.useItem(par5EntityPlayer, stack);

break;

case 6:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.bakedPotato));

this.useItem(par5EntityPlayer, stack);

break;

case 7:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.axeStone));

this.useItem(par5EntityPlayer, stack);

break;

case 8:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.blazeRod));

this.useItem(par5EntityPlayer, stack);

break;

case 9:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.helmetLeather));

this.useItem(par5EntityPlayer, stack);

break;

case 10:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.swordDiamond));

this.useItem(par5EntityPlayer, stack);

break;

default:

break;

}

}else{

mc.thePlayer.sendChatMessage("I like stone :)");

}

return false;

}

 

}[/embed]

  • Author

Helpme! I want Updata

Doctor, help, pain, hurts. Fix it!

 

(Hint: tell us your problems...)

 

 

ItemStack stack = par5EntityPlayer.inventory.getCurrentItem();

if (stack != null && stack.getItem() == Item.appleGold) {

 

 

Random t = new Random();

int random = t.nextInt(10);

 

switch (random) {

 

case 0:

 

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.appleGold));

this.useItem(par5EntityPlayer, stack);

break;

case 1:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.appleRed));

this.useItem(par5EntityPlayer, stack);

break;

case 3:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.arrow));

this.useItem(par5EntityPlayer, stack);

break;

case 4:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.axeWood));

this.useItem(par5EntityPlayer, stack);

break;

case 5:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.bed));

this.useItem(par5EntityPlayer, stack);

break;

case 6:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.bakedPotato));

this.useItem(par5EntityPlayer, stack);

break;

case 7:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.axeStone));

this.useItem(par5EntityPlayer, stack);

break;

case 8:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.blazeRod));

this.useItem(par5EntityPlayer, stack);

break;

case 9:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.helmetLeather));

this.useItem(par5EntityPlayer, stack);

break;

case 10:

par5EntityPlayer.inventory

.addItemStackToInventory(new ItemStack(Item.swordDiamond));

this.useItem(par5EntityPlayer, stack);

break;

 

default:

break;

}

 

I want Updata Mod 1.7.x

 

I don't think someone will give you the code. Just explain what are the error/problems you have, like the others said

Do you think telling us that you want to update and giving a piece of code would help? Tell us what the exact problem is, and where that problem is. So not someting like 'I want to update! Please fix my code for me!', but full, proper english sentences that makes us understand the problem so we can actually help you.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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