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Posted

Hello,

 

I do not know if this is normal, when I put number (in the game) to fly speed, brand myself it to change, but I am forced to restart the world. For the speed, i don't need reload world.

Is this normal? A there a solution?

 

My code :

package com.BlockU.blocks.command;

import net.minecraft.command.CommandBase;
import net.minecraft.command.CommandException;
import net.minecraft.command.ICommandSender;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import net.minecraft.world.WorldSettings.GameType;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;

public class CommandFlySpeed extends CommandBase{

@Override
public String getName() {
	return "Fly";
}

@Override
public String getCommandUsage(ICommandSender sender) {
	return "/Fly";
}



@Override
public void execute(ICommandSender sender, String[] args) throws CommandException {
	if (args.length < 2)
        {

		EntityPlayer player = (EntityPlayer) sender;

		String str = args[0];
		int i = Integer.parseInt(str);
		Integer a = Integer.valueOf(str);
		player.capabilities.setFlySpeed(a);
		player.setSprinting(true);
		player.addChatMessage(new ChatComponentText (EnumChatFormatting.GREEN + "La vitesse de vol a été augementé de" + args[0]));

	} else{
		sender.addChatMessage(new ChatComponentText (EnumChatFormatting.RED + "Erreur"));
	}
}

}

 

Thank you for your help

 

Ps: Thanks diesieben07, I managed with Args  D

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