Posted April 25, 201510 yr The title pretty much says it all I am trying to change a spawner and while it does spawn the right entities after the change, the spinning display entity doesn't change unless it is hit with a sword in creative, or I relog. here is the code: String mobName = contents.stackTagCompound.getString("MobName"); TileEntity TEAbove = worldObj.getTileEntity(this.xCoord, this.yCoord + 1, this.zCoord); if(TEAbove instanceof TileEntityMobSpawner) { TileEntityMobSpawner TEspawner = (TileEntityMobSpawner)TEAbove; if(TEspawner.func_145881_a().getEntityNameToSpawn() != mobName) { TEspawner.func_145881_a().setEntityName(mobName); } }
April 25, 201510 yr It is minecraft rendering bug, nothing to do even with forge... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
April 25, 201510 yr Author Sorry if this is out of place but is there any way to fix it or accomplish the same thing?
April 25, 201510 yr Sorry if this is out of place but is there any way to fix it or accomplish the same thing? Technically, you need to force update WorldRenderer that includes this block. That's all... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
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