Posted April 25, 201510 yr Hi, As said above, the Entity seems to not render the armor all the times. Sometimes it is just one single piece of armor, sometimes everything. I compared all my code to the minecraft code (for example all for the Zombie entities), but the problem persists. Any ideas? Thanks for the help in advance (:
April 25, 201510 yr Because we can see your code from miles away. Please post relevant classes (Render, entity, registration). 1.7.10 is no longer supported by forge, you are on your own.
April 25, 201510 yr Author Sorry, here they are: Registration, registered under the FMLPreInitialisationEvent in the main modclass, package com.brickfix.roleplaymod.entity; import com.brickfix.roleplaymod.RoleplayMod; import net.minecraft.entity.EntityList; import net.minecraftforge.fml.common.registry.EntityRegistry; public class RPEntities { public static void mainRegistry() { registerEntity(); } public static void registerEntity() { createEntity(EntityTestMob.class, "TestMob", 0xE80C0C, 0x0CE876); } public static void createEntity(Class entityClass, String entityName, int solidColour, int spotColour) { int randomId = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(entityClass, entityName, randomId); EntityRegistry.registerModEntity(entityClass, entityName, randomId, RoleplayMod.instance, 32, 1, true); createEgg(randomId, solidColour, spotColour); } private static void createEgg(int randomId, int solidColour, int spotColour) { EntityList.entityEggs.put(Integer.valueOf(randomId), new EntityList.EntityEggInfo(randomId, solidColour, spotColour)); } } The Entity class: package com.brickfix.roleplaymod.entity; import java.util.Random; import com.brickfix.roleplaymod.ExtendedPlayerData; import com.brickfix.roleplaymod.RoleplayMod; import com.brickfix.roleplaymod.container.ContainerNPC; import com.brickfix.roleplaymod.util.SpeechFactory; import com.google.common.base.Predicate; import net.minecraft.block.BlockAnvil; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IRangedAttackMob; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIArrowAttack; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIAvoidEntity; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIPanic; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITempt; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.monster.EntityCaveSpider; import net.minecraft.entity.monster.EntityCreeper; import net.minecraft.entity.monster.EntitySkeleton; import net.minecraft.entity.monster.EntitySpider; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.passive.EntityAnimal; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Items; import net.minecraft.inventory.AnimalChest; import net.minecraft.inventory.Container; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.BlockPos; import net.minecraft.util.ChatComponentText; import net.minecraft.util.DamageSource; import net.minecraft.util.IChatComponent; import net.minecraft.util.MathHelper; import net.minecraft.world.IInteractionObject; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; public class EntityTestMob extends EntityAgeable { public EntityTestMob(World worldIn) { super(worldIn); this.setSize(1.0F, 2.0F); this.setEntityToolsAndArmor(); this.tasks.addTask(0, new EntityAIWander(this, 0.5D)); this.tasks.addTask(2, new EntityAILookIdle(this)); this.tasks.addTask(3, new EntityAISwimming(this)); this.tasks.addTask(4, new EntityAITempt(this, 0.6D, Items.apple, false)); this.tasks.addTask(5, new EntityAIAvoidEntity(this, new Predicate() { public boolean shallAvoid(Entity entity) { return entity instanceof EntityCreeper; } public boolean apply(Object entityObject) { return this.shallAvoid((Entity)entityObject); } }, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityZombie.class, 1.0D, true)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntitySkeleton.class, 1.0D, true)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntitySpider.class, 1.0D, true)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityCaveSpider.class, 1.0D, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityZombie.class, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntitySpider.class, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityCaveSpider.class, true)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); } @Override protected void entityInit() { super.entityInit(); Random rnd = new Random(); byte b = (byte)(rnd.nextInt(2)); this.dataWatcher.addObject(13, new Byte((byte)b)); } @Override public boolean canDespawn() { return false; } public boolean isAIEnabled() { return true; } public boolean interact(EntityPlayer player) { ItemStack item = player.inventory.getCurrentItem(); boolean flag = item != null && item.getItem() == Items.spawn_egg; if (!flag && !this.worldObj.isRemote) { if (player.isSneaking()) player.openGui(RoleplayMod.instance, 0, worldObj, this.getEntityId(), 0, 0); else { ChatComponentText message = new SpeechFactory().createNewMessage(this, player); //ChatComponentText message2 = new ChatComponentText("Your current popularity is " + ExtendedPlayerData.get(player).getAlignment()); player.addChatMessage(message); //player.addChatMessage(message2); //if (this.getNPCType() == 1) this.setNPCType(0); //else this.setNPCType(1); } return true; } else return super.interact(player); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.5D);; this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D); this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage); this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(2.0D); } @Override public EntityAgeable createChild(EntityAgeable ageable) { return new EntityTestMob(worldObj); } protected void setEntityToolsAndArmor() { Random rnd = new Random(); int k=0; int ran1 = rnd.nextInt(5); int ran2; ItemStack item = null; do { ran2=rnd.nextInt(3); switch(k) { case 0: if (ran2 == 0) item = new ItemStack(Items.stone_pickaxe); else if (ran2==1) item = new ItemStack(Items.stone_sword); else if (ran2==2) item = new ItemStack(Items.stone_axe); break; case 4: if (ran2==0) item = new ItemStack(Items.leather_boots); else if (ran2==1) item = new ItemStack(Items.iron_boots); else if (ran2==2) item = new ItemStack(Items.chainmail_boots); break; case 3: if (ran2==0) item = new ItemStack(Items.leather_leggings); else if (ran2==2) item = new ItemStack(Items.chainmail_leggings); break; case 2: if (ran2==0) item = new ItemStack(Items.leather_chestplate); else if (ran2==2) item = new ItemStack(Items.chainmail_chestplate); break; case 1: if (ran2==0) item = new ItemStack(Items.chainmail_helmet); } this.setCurrentItemOrArmor(k, item); k++; } while (k<ran1); } @Override public boolean attackEntityAsMob(Entity entity) { float f = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue(); int i = 0; if (entity instanceof EntityLivingBase) { f += EnchantmentHelper.func_152377_a(this.getHeldItem(), ((EntityLivingBase)entity).getCreatureAttribute()); i += EnchantmentHelper.getKnockbackModifier(this); } boolean flag = entity.attackEntityFrom(DamageSource.causeMobDamage(this), f); if (flag) { if (i > 0) { entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F)); this.motionX *= 0.6D; this.motionZ *= 0.6D; } int j = EnchantmentHelper.getFireAspectModifier(this); if (j > 0) { entity.setFire(j * 4); } this.func_174815_a(this, entity); } return flag; } public void setNPCType(int i) { this.dataWatcher.updateObject(13, Byte.valueOf((byte)i)); } public int getNPCType() { return this.dataWatcher.getWatchableObjectByte(13); } @Override public void writeEntityToNBT(NBTTagCompound tag) { super.writeEntityToNBT(tag); tag.setByte("NPCType", (byte)this.getNPCType()); } @Override public void readEntityFromNBT(NBTTagCompound tag) { super.readEntityFromNBT(tag); if (tag.hasKey("NPCType")) { byte b0 = tag.getByte("NPCType"); this.setNPCType(b0); System.out.println("The type of the NPC is " + b0); } } } And the render class: package com.brickfix.roleplaymod.rendering; import com.brickfix.roleplaymod.entity.EntityTestMob; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.layers.LayerBipedArmor; import net.minecraft.client.renderer.entity.layers.LayerCustomHead; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class TestMobRenderer extends RenderLiving { private static final ResourceLocation civilianTexture = new ResourceLocation("roleplaymod:textures/entities/rpgnpcs/testmob.png"); private static final ResourceLocation guardianTexture = new ResourceLocation("roleplaymod:textures/entities/rpgnpcs/NPCWarrior.png"); public ModelBiped modelBipedMain; public TestMobRenderer(RenderManager renderManager, ModelBase model, float f) { super(renderManager, model, f); this.addLayer(new LayerHeldItem(this)); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void noClueWhatThisDoes() { this.field_177186_d = new ModelBiped(1.0F); this.field_177189_c = new ModelBiped(0.5F); } }; this.addLayer(layerbipedarmor); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return this.getEntityTextureFromType((EntityTestMob) entity); } protected ResourceLocation getEntityTextureFromType(EntityTestMob entity) { return entity.getNPCType() == 1 ? this.guardianTexture : this.civilianTexture; } } Thanks again for any help (:
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.