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[1.7.10] RayTracing from server


HappyKiller1O1

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So basically, I am using the onBlockDestroyed method in my Item class to perform extra block breaks and such. With that, I need to obtain the side of the block that was hit in order to accomplish what I want to achieve. With this, I do believe I can't be using the CLIENT only method EntityPlayer#rayTrace(double, float). So, that's why I am asking if there is a way to do this through the server rather than the client? I do believe I'd need to maybe get the side from the client then tell the server but, I am not sure.

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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Yes but, how? When I called EntityPlayer#rayTrace under the onBlockDestroyed method, first it said the correct side hit which came from the client (5) but then, the server gave the incorrect one (1). It seems like the server only looks at the player feet?

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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