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Agravaine

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Everything posted by Agravaine

  1. Thanks, bro! I'm not using names. I just need to get the inventory by name (in the command). But how to get the UUID by name without the player? I do so: Map<String, UUID> players = flipMap(UsernameCache.getMap()); UUID uuid = players.get(name); It is right?
  2. @SideOnly(Side.CLIENT) public static BufferedImage getPlayerSkinAsBufferedImage(AbstractClientPlayer player){ Minecraft mc = Minecraft.getMinecraft(); String playerName = player.getCommandSenderName(); Map<Type, MinecraftProfileTexture> map = mc.func_152342_ad().func_152788_a(player.getGameProfile()); BufferedImage image = null; InputStream stream = null; ITextureObject skin; try{ if(map.containsKey(MinecraftProfileTexture.Type.SKIN)){ ResourceLocation loc = mc.func_152342_ad().func_152792_a(map.get(Type.SKIN), Type.SKIN); skin = mc.getTextureManager().getTexture(loc); }else{ skin = mc.getTextureManager().getTexture(player.getLocationSkin()); } if(skin instanceof ThreadDownloadImageData){ ThreadDownloadImageData imageData = (ThreadDownloadImageData)skin; image = ObfuscationReflectionHelper.getPrivateValue(ThreadDownloadImageData.class, imageData, "field_110560_d", "bufferedImage"); System.out.println("1"); }else if(skin instanceof DynamicTexture){ DynamicTexture imageData = (DynamicTexture)skin; int width = ObfuscationReflectionHelper.getPrivateValue(DynamicTexture.class, imageData, "field_94233_j", "width"); int height = ObfuscationReflectionHelper.getPrivateValue(DynamicTexture.class, imageData, "field_94234_k", "height"); image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); image.setRGB(0, 0, width, height, imageData.getTextureData(), 0, width); System.out.println("2"); }else{ stream = mc.getResourceManager().getResource(AbstractClientPlayer.locationStevePng).getInputStream(); image = ImageIO.read(stream); System.out.println("3"); } }catch(IOException e){ e.printStackTrace(); }finally{ IOUtils.closeQuietly(stream); } return image; } I took the skin and made me change. As it is now loaded back?
  3. No, I do not want to upload to minecraft.net. I want to make a character editor (change the eyes, hair, clothes, etc.) directly in the game.
  4. How to get the player skin as BufferedImage, change it a few pixels and upload back to the player?
  5. Add level up hook and change experience for next level.
  6. Hello. I am create transformer, it works. But the usual mod will not work at all. He just will not load. Help, please.
  7. Use Main Menu API: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2404643-main-menu-api-custom-main-menu
  8. public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker){ target.hurtTime = 0; stack.damageItem(1, attacker); return true; }
  9. Hello. I changed the maximum health of the player, but there was a problem: After the death of the player or rejoining is not saved! Help me please. IAttributeInstance healthAttribute = player.getEntityAttribute(SharedMonsterAttributes.maxHealth); AttributeModifier moras = new AttributeModifier(UUID.fromString("B9766C51-9566-4402-BC1F-2EE2A276D836"), "Moras Health Boost", abilities[i], 0).setSaved(true); healthAttribute.removeModifier(moras); healthAttribute.applyModifier(moras);
  10. Hi. Please tell me how to make a character editor? To be able to change her hair, eye color and so on. Thank you.
  11. /** * Returns true if the mob was killed by player. */ public static boolean wasEntityKilledByPlayer(DamageSource source){ if(source.getDamageType().equals("player")){ return true; } Entity atacker = source.getSourceOfDamage(); if(atacker instanceof EntityArrow){ EntityArrow arrow = (EntityArrow)atacker; atacker = arrow.shootingEntity; }else if(atacker instanceof IThrowableEntity){ IThrowableEntity throwable = (IThrowableEntity)atacker; atacker = throwable.getThrower(); }else if(atacker instanceof EntityThrowable){ EntityThrowable throwable = (EntityThrowable)atacker; atacker = throwable.getThrower(); } return atacker instanceof EntityPlayer; }
  12. Hi. Why player is null? @SubscribeEvent @SideOnly(Side.CLIENT) public void onClientPacket(ClientCustomPacketEvent event){ EntityPlayerSP player = Minecraft.getMinecraft().thePlayer; ByteBuf buf = event.packet.payload(); System.out.println(player); //this is null packetHandler.handleClientSide(new PacketBuffer(buf), (WorldClient)player.worldObj, player); }
  13. I want to make a light grenade as in CS. How can I verify that the entity grenades on the screen and there are no obstacles (blocks)? I have tried so, but I did not work: @SubscribeEvent public void check(RenderTickEvent e){ if(Minecraft.getMinecraft().currentScreen == null && Minecraft.getMinecraft().renderViewEntity != null){ EntityLivingBase entity = Minecraft.getMinecraft().renderViewEntity; double d0 = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double)e.renderTickTime; double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)e.renderTickTime; double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)e.renderTickTime; Frustrum frustrum = new Frustrum(); frustrum.setPosition(d0, d1, d2); Minecraft.getMinecraft().renderGlobal.clipRenderersByFrustum(frustrum, e.renderTickTime); List<EntityPig> arrows = Minecraft.getMinecraft().theWorld.getEntitiesWithinAABB(EntityPig.class, AxisAlignedBB.getBoundingBox(d0 - 10, d1 - 10, d2 - 10, d0 + 10, d1 + 10, d2 + 10)); for(EntityPig arrow : arrows){ System.out.println(frustrum.isBoundingBoxInFrustum(arrow.boundingBox)); } } }
  14. Thanks! public class TextureBarrier extends TextureAtlasSprite{ public TextureBarrier(String name){ super(name); } public void updateAnimation(){ if(!framesTextureData.isEmpty()){ Minecraft minecraft = Minecraft.getMinecraft(); int prevFrameCount; if(minecraft.thePlayer != null && minecraft.thePlayer.capabilities.isCreativeMode){ prevFrameCount = 0; }else{ prevFrameCount = 1; } if(prevFrameCount != frameCounter){ frameCounter = prevFrameCount; TextureUtil.uploadTextureMipmap((int[][])framesTextureData.get(frameCounter), width, height, originX, originY, false, false); } } } } Solved.
  15. I do not understand how to make a choice of two textures.
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