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[UNSOLVED][1.7.10] custom topBlock/fillerBlock in custom biome


Graeme22

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How deep is your dimension?

Because anything below 57 (minus a semi-random value), the top block will be replaced by gravel, and the filler block by stone.

 

You can look up this behavior in

BiomeGenBase#genBiomeTerrain(...)

. You can override this by overriding

genTerrainBlocks(...)

(genBiomeTerrain is

final

) in your biome class, copying the code from the aforementioned method and change the behavior.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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How deep is your dimension?

Because anything below 57 (minus a semi-random value), the top block will be replaced by gravel, and the filler block by stone.

 

You can look up this behavior in

BiomeGenBase#genBiomeTerrain(...)

. You can override this by overriding

genTerrainBlocks(...)

(genBiomeTerrain is

final

) in your biome class, copying the code from the aforementioned method and change the behavior.

 

I suspected as such, however, the variable names in my Forge version are all obfuscated and I can't figure out exactly how to change the behavior. Maybe I'll just fool around with it until I figure it out.

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I suspected as such, however, the variable names in my Forge version are all obfuscated and I can't figure out exactly how to change the behavior. Maybe I'll just fool around with it until I figure it out.

 

They are for me as well, but I have the meaning of those right here:

World p_150560_1_

- The world object

Random p_150560_2_

- The RNG of the ChunkProvider, its seed is the world seed

Block[] p_150560_3_

- The chunk block array, Its size is 16x16x256 = 65536

byte[] p_150560_4_

- the chunk block metadata array, Like

p_150560_3_

, it's 65536 fields big

int p_150560_5_

- the current block X-position

int p_150560_6_

- the current block Z-position

double p_150560_7_

-

stoneNoise

value (?)

 

But I already gave you the solution:

In your biome, override

genTerrainBlocks

, copy the code from

BiomeGenBase#genBiomeTerrain

and paste it into your overridden method. Then look at where it sets the Block array to gravel and change that line (or just remove the whole

[else if]

block).

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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