Posted May 6, 201510 yr comment_157087 I'm adding a series of blocks in my mod that will essentially allow one to wirelessly power RF blocks. I have a couple problems with the code, however. I have this code in one tile (the one powering the block): public void updateTargets() // Updates provider and other blocks in series. { targets.clear(); for(int xOffset = -5; xOffset < 6; xOffset++) { for(int yOffset = -5; yOffset < 6; yOffset++) { for(int zOffset = -5; zOffset < 6; zOffset++) { TileEntity te = worldObj.getTileEntity(xCoord - xOffset, yCoord - yOffset, zCoord - zOffset); if(te != null && te instanceof IRFLaserTarget) { if(te != this) { targets.add((IRFLaserTarget)te); ((IRFLaserTarget)te).updateTargets(); } } else if(te instanceof TileEntityRFLaser) { System.out.println("Found Provider"); provider = (TileEntityRFLaser)te; } } } } } @Override public void updateEntity() // Powers block { for(int xOffset = -3; xOffset < 4; xOffset++) { for(int yOffset = 0; yOffset < -5; yOffset--) { for(int zOffset = -1; zOffset < 1; zOffset++) { TileEntity tile = worldObj.getTileEntity(xCoord - xOffset, yCoord - yOffset, zCoord - zOffset); if(tile instanceof IEnergyReceiver) { if(((IEnergyReceiver)tile).receiveEnergy(ForgeDirection.DOWN, 8000, true) != 0 && provider.storage.extractEnergy(((IEnergyReceiver)tile).receiveEnergy(ForgeDirection.DOWN, 8000, true), true) != 0) { provider.storage.extractEnergy(((IEnergyReceiver)tile).receiveEnergy(ForgeDirection.DOWN, 8000, false), false); } } } } } } The updateEntity() method never executes. I've tried System.out.println()s in several spots and there is nothing happening. I do have my tiles registered and a block for each tile.
May 7, 201510 yr comment_157158 What is your forge version and how did you registered the block and tileentity? I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
May 7, 201510 yr Author comment_157228 10.13.2.1230 and by using GameRegistry.registerTileEntity() in my preInit method.
May 9, 201510 yr comment_157483 You also need to override Block#hasTileEntity(int metadata) and Block#createTileEntity(World world, int metadata). In hasTileEntity you should return true(if it is not meta-block), and in Block#createTileEntity you should return the instance of the tileentity. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
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