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Posted

I'm adding a series of blocks in my mod that will essentially allow one to wirelessly power RF blocks.

 

I have a couple problems with the code, however.

 

I have this code in one tile (the one powering the block):

public void updateTargets() // Updates provider and other blocks in series.
{
	targets.clear();
	for(int xOffset = -5; xOffset < 6; xOffset++)
	{
		for(int yOffset = -5; yOffset < 6; yOffset++)
		{
			for(int zOffset = -5; zOffset < 6; zOffset++)
			{
				TileEntity te = worldObj.getTileEntity(xCoord - xOffset, yCoord - yOffset, zCoord - zOffset);
				if(te != null && te instanceof IRFLaserTarget)
				{
					if(te != this) 
					{
						targets.add((IRFLaserTarget)te);
						((IRFLaserTarget)te).updateTargets();
					}
				}
				else if(te instanceof TileEntityRFLaser)
				{
					System.out.println("Found Provider");
					provider = (TileEntityRFLaser)te;
				}
			}
		}
	}
}

@Override
public void updateEntity() // Powers block
{
	for(int xOffset = -3; xOffset < 4; xOffset++)
	{
		for(int yOffset = 0; yOffset < -5; yOffset--)
		{
			for(int zOffset = -1; zOffset < 1; zOffset++)
			{
				TileEntity tile = worldObj.getTileEntity(xCoord - xOffset, yCoord - yOffset, zCoord - zOffset);
				if(tile instanceof IEnergyReceiver)
				{
					if(((IEnergyReceiver)tile).receiveEnergy(ForgeDirection.DOWN, 8000, true) != 0 && provider.storage.extractEnergy(((IEnergyReceiver)tile).receiveEnergy(ForgeDirection.DOWN, 8000, true), true) != 0)
					{
						provider.storage.extractEnergy(((IEnergyReceiver)tile).receiveEnergy(ForgeDirection.DOWN, 8000, false), false);
					}
				}
			}
		}
	}
}

 

The updateEntity() method never executes. I've tried System.out.println()s in several spots and there is nothing happening.

 

I do have my tiles registered and a block for each tile.

Posted

What is your forge version and how did you registered the block and tileentity?

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

You also need to override Block#hasTileEntity(int metadata) and Block#createTileEntity(World world, int metadata).

In hasTileEntity you should return true(if it is not meta-block),

and in Block#createTileEntity you should return the instance of the tileentity.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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