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Posted

Hi, it's possible to transform a url (wich locate an image png) to a resource location?

i know how to download the image but i can't transform it to a resource location

Posted

elix, what? You are wrong (about 1st thing) :D

 

It is possible. I am assuming you are asking about loading .png file from anywhere. In that case you can implement IResourcePack that allows you to generate virtual resources with getInputStream. Once you generate resources you can put them into Minecraft#defaultResourcePacks using reflection (ReflectionObfuscationHelper).

 

Note: getInputStream allows any input, you can probably use direct stream from Http, just make sure to use multi-threading when you are downloading files.

1.7.10 is no longer supported by forge, you are on your own.

Posted

elix, what? You are wrong (about 1st thing) :D

 

It is possible. I am assuming you are asking about loading .png file from anywhere. In that case you can implement IResourcePack that allows you to generate virtual resources with getInputStream. Once you generate resources you can put them into Minecraft#defaultResourcePacks using reflection (ReflectionObfuscationHelper).

 

Note: getInputStream allows any input, you can probably use direct stream from Http, just make sure to use multi-threading when you are downloading files.

He wanted to transform Image to ResourceLocation, which is not possible. ResourceLocation is just reference, "path", to resource with modid and internal path. What he needed to use, you said above...

Posted

elix, what? You are wrong (about 1st thing) :D

 

It is possible. I am assuming you are asking about loading .png file from anywhere. In that case you can implement IResourcePack that allows you to generate virtual resources with getInputStream. Once you generate resources you can put them into Minecraft#defaultResourcePacks using reflection (ReflectionObfuscationHelper).

 

Note: getInputStream allows any input, you can probably use direct stream from Http, just make sure to use multi-threading when you are downloading files.

He wanted to transform Image to ResourceLocation, which is not possible. ResourceLocation is just reference, "path", to resource with modid and internal path. What he needed to use, you said above...

No. It is actually possible. Think about skin, it is also from URL!

So, Look into the class 'DynamicTexture'. It will give you a hint.

+ This thread will also help you: http://www.minecraftforge.net/forum/index.php/topic,25161.msg127886.html#msg127886

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

elix, what? You are wrong (about 1st thing) :D

 

It is possible. I am assuming you are asking about loading .png file from anywhere. In that case you can implement IResourcePack that allows you to generate virtual resources with getInputStream. Once you generate resources you can put them into Minecraft#defaultResourcePacks using reflection (ReflectionObfuscationHelper).

 

Note: getInputStream allows any input, you can probably use direct stream from Http, just make sure to use multi-threading when you are downloading files.

He wanted to transform Image to ResourceLocation, which is not possible. ResourceLocation is just reference, "path", to resource with modid and internal path. What he needed to use, you said above...

No. It is actually possible. Think about skin, it is also from URL!

So, Look into the class 'DynamicTexture'. It will give you a hint.

+ This thread will also help you: http://www.minecraftforge.net/forum/index.php/topic,25161.msg127886.html#msg127886

ResourceLocation and Dynamic texture or New resource pack are different things. Resource location is just 2 strings showing mc resource path... But in order to display that texture, you need or DynaimcTexture or dynamic resource pack... Again, ResourceLocation is just a location, path and not texture it self...

Posted

ResourceLocation and Dynamic texture or New resource pack are different things. Resource location is just 2 strings showing mc resource path... But in order to display that texture, you need or DynaimcTexture or dynamic resource pack... Again, ResourceLocation is just a location, path and not texture it self...

Yes, you're right. I might see illusion or something... (I saw something setting ResourceLocation in DynamicTexture code)

Anyway, Dynamic Texture will be needed to do what OP wanted to do.

 

EDIT: I'd upse my previous admission, see TextureManager#getDynamicTextureLocation code.

It registers the DynamicTexture with key 'ResourceLocation'.

So in this case ResourceLocation is actually an abstract expression of resource location, as key for the resource

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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} }  
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