Jump to content

[1.7.10] Custom EnumCreatureType functional?


Cyan

Recommended Posts

Hello all,

 

I know that there were a few topics back for 1.7.2 that covered there being an error with using custom creature types, and I was just wondering if this was fixed for 1.7.10, because I keep getting a null point exception when trying to start up the game with a custom creature type.

 

For reference, I'm declaring it as

 

public static final EnumCreatureType testSub = EnumHelper.addCreatureType("TestSubject", EntityTestSubject.class, 10, Material.air, true, true);

 

 

And then of course sticking it into correct parameter for EntityRegistry.addSpawn

 

 

 

Not sure if there are still some errors with the code, or if I have done something wrong. Is there a certain place I should be declaring the creature type at? I've just been doing it in my main file.

 

 

Thanks for any help you may be able to provide!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.