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[1.7.10]Coding a cube rotated on the corner


Elrol_Arrowsend

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1.7.10 is no longer supported by forge, you are on your own.

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After you have the TESR working, the rotation can be done like this (pseudocode):

 

 

int angle = 0;


public void renderTileEntityAt(TileEntity whatever, double xPos, double yPos, double zPos)
{
    angle++;
    if(angle > 359)
        angle = 0;
    GL11.glTranslated(xPos, yPos, zPos);
    GL11.glTranslated(0.5, 0.5, 0.5);
    //These glRotates are assuming you're drawing a cube in the normal Minecraft block orientation, then rotating it into position and animating it
    GL11.glRotated(angle, 0, 1, 0);
    GL11.glRotated(35, 1, 0, 0);
    GL11.glRotated(45, 0, 0, 1);
    GL11.glTranslated(-0.5, -0.5, -0.5);
    draw stuff/render model
    GL11.glTranslated(-xPos, -yPos, -zPos);
}

 

 

glRotate is a real nightmare, it's unfortunate that MC likely will never update to a newer OpenGL version.

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