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RenderGameOverlayEvent not working with server


joecanmakeit

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Hello,

 

I'm trying to make a simple "GPS" mod.  It adds a single item to the game which, when held, displays a small tooltip in a corner of the screen.  I'm drawing the tooltip using an extension of Gui, with a "RenderGameOverlayEvent" handler.

 

It all works totally fine in Eclipse.  Once the .jar is built, it works fine in single player.  However, if I try to put the .jar on a server, the server crashes.  I'm getting a "NoClassDefFoundError"; it's unable to find my GuiGPS class.

 

Main class: http://pastebin.com/e7N9nYx4

Gui class: http://pastebin.com/B0R2t6wB

Server log: http://pastebin.com/xqe7JDNN

 

I figure this has something to do with server/client side.  Gui has the annotation @SideOnly(Side.CLIENT)... is that inherited by my GuiGPS class?  Is that why the server can't see it?  Is there a way to overwrite the @SideOnly annotation for my class?  Or perhaps I shouldn't be using RenderGameOverlayEvent at all?  How might I make this work?

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Hello,

 

I'm trying to make a simple "GPS" mod.  It adds a single item to the game which, when held, displays a small tooltip in a corner of the screen.  I'm drawing the tooltip using an extension of Gui, with a "RenderGameOverlayEvent" handler.

 

It all works totally fine in Eclipse.  Once the .jar is built, it works fine in single player.  However, if I try to put the .jar on a server, the server crashes.  I'm getting a "NoClassDefFoundError"; it's unable to find my GuiGPS class.

 

Main class: http://pastebin.com/e7N9nYx4

Gui class: http://pastebin.com/B0R2t6wB

Server log: http://pastebin.com/xqe7JDNN

 

I figure this has something to do with server/client side.  Gui has the annotation @SideOnly(Side.CLIENT)... is that inherited by my GuiGPS class?  Is that why the server can't see it?  Is there a way to overwrite the @SideOnly annotation for my class?  Or perhaps I shouldn't be using RenderGameOverlayEvent at all?  How might I make this work?

As the 'Gui class' has client-only contents, it should be constructed and registered in the proxy.

Tutorial on proxy: http://www.minecraftforge.net/wiki/Basic_Modding

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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