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Posted

Hi im making a mod, i´ve made a control which i want to render in 3d like the portal gun but the render is giving me a error here is the error

 

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And here is the code

package FunMod.cliente;

import net.minecraft.client.Minecraft;
import net.minecraft.src.Block;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityItem;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.GuiInventory;
import net.minecraft.src.ItemStack;
import net.minecraft.src.ModelBase;
import net.minecraft.src.RenderBlocks;
import net.minecraft.src.RenderManager;
import net.minecraft.src.Tessellator;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;

import org.lwjgl.opengl.GL11;

public class ItemRenderControle implements IItemRenderer
{
    protected ModelBase gunModel = new ModelControle();

    

    public boolean shouldUseRenderHelper(ItemRenderType var1, ItemStack var2, ItemRendererHelper var3)
    {
        return false;
    }

    public void renderItem(ItemRenderType var1, ItemStack var2, Object ... var3)
    {
        
                GL11.glPushMatrix();
                ForgeHooksClient.bindTexture("/FunMod/cliente/texturas/modelos/controle.png", 0);

                if (var3[0] != null && var3[0] instanceof EntityPlayer)
                {
                    if ((EntityPlayer)var3[0] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && (!(Minecraft.getMinecraft().currentScreen instanceof GuiInventory) || RenderManager.instance.playerViewY != 180.0F))
                    {
                        GL11.glTranslatef(0.45F, 0.75F, 0.0F);
                    }
                    else
                    {
                        GL11.glTranslatef(0.65F, 0.75F, 0.0F);
                    }

                    GL11.glScalef(1.8F, 1.8F, 1.8F);
                    GL11.glRotatef(84.0F, 0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(-35.0F, 1.0F, 0.0F, 0.0F);
                    GL11.glRotatef(181.0F, 0.0F, 0.0F, 1.0F);
                   
                }

                this.gunModel.render((Entity)var3[0], 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
                ForgeHooksClient.unbindTexture();
                Tessellator var4;
                float var5;

                
               
                GL11.glPopMatrix();

           
                this.gunModel.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
        }
    

    public void renderEntityItem(RenderBlocks var1, EntityItem var2)
    {
        GL11.glPushMatrix();
        float var3 = 0.5F;
        GL11.glScalef(var3, var3, var3);
        this.renderInventoryItem(var1, var2.item);
        GL11.glPopMatrix();
    }

    public void renderEquippedItem(RenderBlocks var1, EntityLiving var2, ItemStack var3)
    {
        GL11.glPushMatrix();
        GL11.glTranslatef(0.5F, 0.5F, 0.5F);
        float var4 = 0.6F;

        if (var2 != Minecraft.getMinecraft().renderViewEntity || Minecraft.getMinecraft().gameSettings.thirdPersonView != 0 || Minecraft.getMinecraft().currentScreen instanceof GuiInventory && RenderManager.instance.playerViewY == 180.0F)
        {
            GL11.glScalef(var4, var4, var4);
            GL11.glRotatef(80.0F, 1.0F, 0.0F, 1.0F);
            float var5 = 0.55F;
            GL11.glTranslatef(var5, 0.25F, -var5);
        }

        this.renderInventoryItem(var1, var3);
        GL11.glPopMatrix();
    }

    public void renderInventoryItem(RenderBlocks var1, ItemStack var2)
    {
        int var3 = var2.itemID;
        int var4 = var2.getItemDamage();
    }


public boolean handleRenderType(ItemStack item, ItemRenderType type) {
	// TODO Auto-generated method stub
	return true;
}


    
}

PLSSS Help

 

Posted

It appears like you're using a RenderBlocks instance as an EntityItem instance on line 55 of that file.

You may want to check that line out for the problem.

Did I help? Hitting 'Thank You' would be appreciated.

 

Soon, the lost city will rise from the bottom of the ocean, and spread it's technology across Minecraft.

Posted

2 Questions:

 

- what does that var3 represent?

- why are making a cast from Object to Entity without checking if var3[0] is an instance of Entity?

Did I help? Hitting 'Thank You' would be appreciated.

 

Soon, the lost city will rise from the bottom of the ocean, and spread it's technology across Minecraft.

Posted

I know it is an Object, var3 is an array of Object.

I wanted to know what each of those objects represents.

Did I help? Hitting 'Thank You' would be appreciated.

 

Soon, the lost city will rise from the bottom of the ocean, and spread it's technology across Minecraft.

Posted

I never rendered items, only blocks, that's why I asked. I assumed you knew what you were doing, turns out you needed an entity so you just cast the first object you get your hands on to Entity and use it as a parameter on the function.

 

I'm not able to help you any more, nor do I believe you are fit to be a modder, or any kind of programmer at all.

This is probably my last reply on this thread.

 

Please do yourself a favor and learn proper programming before attempting to make a Minecraft mod.

Did I help? Hitting 'Thank You' would be appreciated.

 

Soon, the lost city will rise from the bottom of the ocean, and spread it's technology across Minecraft.

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