Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • opssemnik

opssemnik

Members
 View Profile  See their activity
  • Content Count

    269
  • Joined

    October 9, 2012
  • Last visited

    May 10, 2015

Community Reputation

40 Excellent

About opssemnik

  • Rank
    Diamond Finder

Converted

  • Gender
    Male
  • Location
    Porto Alegre
  • AIM
    TheNonNickGuy
  • Personal Text
    OHMYGAWD Y IZ NOT WORKING HALP ME IMA NOOB
  1. opssemnik

    [1.7.10] [SOLVED] Replace any class vanilla without the use of forge.

    opssemnik replied to Atila1091's topic in Modder Support

    remove it from Blocks.class would be too much hasle, you could just hook the method that makes the block portal (i dont remember if its block obsidian or item flint and steel). I have a old utility class that i done back in 1.3 that replaces classes at runtime (all of it, not just one), i could send for you to take a look, but it would be better to look if forge already provides hook for that, or if use asm, replace just the method itself, not the whole class
    • May 10, 2015
    • 4 replies
  2. opssemnik

    [1.7.2] Block.blocksList [Update 1.6.4->1.7.2] Question

    opssemnik replied to darthvader45's topic in Modder Support

    just a bit of hijack(sorry), but i use asm to replace items, blocks and remove some entities,while i do a bunch of sanity checks, can it still corrupt worlds? if so, do i need to hook the world load/save events and make backups of the world? thanks edit: its just me or this guy decompiled a mod using JAD? (hence line numbers and obfuscated names)
    • July 5, 2014
    • 39 replies
  3. opssemnik

    Additional RAM for server

    opssemnik replied to Dudesama's topic in General Discussion

    post you start.bat?(not as attachament, copy and paste the code)
    • May 23, 2014
    • 1 reply
  4. opssemnik

    [1.7.2]Hooking event moving item from inventory to inventory

    opssemnik replied to a3626a's topic in Modder Support

    since im fan of asm, I would hook the on click method and do some checks, however I bet its not the most optimal / easy way. maybe a tickhandler with side client and type player would also work(also I bet its the best way)
    • May 23, 2014
    • 2 replies
  5. opssemnik

    Removed an item. World refuses to load.

    opssemnik replied to Eria8's topic in Modder Support

    the id didn´t got removed from nbt tag. use a nbt editor and remove the item from world
    • May 23, 2014
    • 4 replies
  6. opssemnik

    [1.7.2] Chunk loading problems

    opssemnik replied to stumblinbear's topic in Modder Support

    tickhandler, side server and type world?
    • May 23, 2014
    • 2 replies
  7. opssemnik

    How to make a block that mobs of a certain type can't walk over?

    opssemnik replied to AskHow1248's topic in Modder Support

    i don't make mods for a while, so i don´t know if you can do that, but doesn't he can make the block spawn an entity(no render or something like that), or use a tileentity, to keep searching for entities near the block, then its way?
    • May 23, 2014
    • 28 replies
  8. opssemnik

    Right Click Repeat

    opssemnik replied to jmeyer2k's topic in Modder Support

    onItemUse is proof to this
    • February 13, 2014
    • 8 replies
  9. opssemnik

    [Solved] Blocks Disappearing Upon Reloading World

    opssemnik replied to fritterdonut's topic in Modder Support

    if you go to the mods tab your modID is always there?
    • February 13, 2014
    • 3 replies
  10. opssemnik

    FML Lib loader

    opssemnik replied to opssemnik's topic in Modder Support

    didnt want this but ok, thanks for clarifying LexManos replied to one of my threads O_o
    • February 13, 2014
    • 3 replies
  11. opssemnik

    [1.7.2] openGui Problem (onBlockActivated)

    opssemnik replied to BreezerTwo's topic in Modder Support

    at breezertwo.morerecipes.src.Grinder.onBlockActivated(Grinder.java:121) ~[Grinder.class:?] gui not crashing
    • February 13, 2014
    • 12 replies
  12. opssemnik

    FML Lib loader

    opssemnik replied to opssemnik's topic in Modder Support

    bump
    • February 13, 2014
    • 3 replies
  13. opssemnik

    [1.6.4] addChatMessage on a custom event

    opssemnik replied to Dispellz's topic in Modder Support

    2 of his classes were using client thing on server side, he was checking with a worldclient instance to see if was instancieded to worldserver so 99% sure that he does other bad things so i just showed him the most easy way '-'
    • February 13, 2014
    • 16 replies
  14. opssemnik

    [1.7.2]KeyBinding.isPressed() Build:10.12.0.1024:

    opssemnik replied to cruXcon's topic in Modder Support

    oh yeah also could ^^^, post your full code please.(funny fact i got that error back in 1.4 because of the reason ^^ said, how could i forget lol)
    • February 12, 2014
    • 13 replies
  15. opssemnik

    1.6.4 Gui slots not registered correctly

    opssemnik replied to Spartanboy56's topic in Modder Support

    why are you adding 2 slots with the tileentity object and rest(except for playerinv ofc) with the inventory object? shouldn´t all be tileentity (except for player one)?
    • February 12, 2014
    • 8 replies
  • All Activity
  • Home
  • opssemnik
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community