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[1.7.10] [Solved] onEntitySwing doesnt consume item


Dragonisser

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I tried using this code to throw an entity as soon as i left click with the item. The problem is, it doesnt consume the last item. It only does when i hit an entity with it.

 

is there any other way to make it?

 

public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack) {
	//--stack.stackSize;

	if (entityLiving instanceof EntityPlayer) {

		EntityPlayer player = (EntityPlayer) entityLiving;

		--player.getHeldItem().stackSize;

		if (!entityLiving.worldObj.isRemote) {
			EntityWolf wolf = new EntityWolf(player.worldObj);
			wolf.setLocationAndAngles(player.posX + Math.random(), player.posY + 1.5D, player.posZ + Math.random(),
					player.rotationYaw, player.rotationPitch);

			player.worldObj.spawnEntityInWorld(wolf);
		}

	}
	return false;
}

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