Jump to content

[1.7.10] [Solved] onEntitySwing doesnt consume item


Recommended Posts

I tried using this code to throw an entity as soon as i left click with the item. The problem is, it doesnt consume the last item. It only does when i hit an entity with it.


is there any other way to make it?


public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack) {

	if (entityLiving instanceof EntityPlayer) {

		EntityPlayer player = (EntityPlayer) entityLiving;


		if (!entityLiving.worldObj.isRemote) {
			EntityWolf wolf = new EntityWolf(player.worldObj);
			wolf.setLocationAndAngles(player.posX + Math.random(), player.posY + 1.5D, player.posZ + Math.random(),
					player.rotationYaw, player.rotationPitch);


	return false;

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.