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[1.7.10] Custom entity glitches through floor


Dragonisser

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Well i made a sandvich on a plate and as soon as i throw it and it lands, it glitches through the floor (kinda like the arrrow issue). Only when i load the world again i can see it where it should be.

 

uyu9q4q.png

 

 

 

Entity

package de.prwh.minefortress.entity;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import cpw.mods.fml.common.registry.IThrowableEntity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import de.prwh.minefortress.main.Inits;

public class EntitySandvich extends EntityMob implements IThrowableEntity {

public int innerRotation;
private int delayBeforeCanPickup = 10;
public Entity shootingEntity;

public EntitySandvich(World p_i1595_1_) {
	super(p_i1595_1_);
	this.innerRotation = this.rand.nextInt(100000);
}

public EntitySandvich(World p_i1595_1_, EntityLivingBase par2EntityLivingBase) {
	super(p_i1595_1_);
	this.shootingEntity = par2EntityLivingBase;
}

public boolean isAIEnabled() {
	return true;
}

public void onLivingUpdate() {
	this.innerRotation++;

	if (this.delayBeforeCanPickup > 0) {
		--this.delayBeforeCanPickup;
	}

	this.updateArmSwingProgress();
	float f = this.getBrightness(1.0F);

	if (f > 0.5F) {
		this.entityAge += 2;
	}

	super.onLivingUpdate();
}

public boolean canBeCollidedWith() {
	return true;
}

@SideOnly(Side.CLIENT)
public float getShadowSize() {
	return this.height / 8.0F;
}

public boolean hitByEntity(Entity p_85031_1_) {
	return true;
}

protected Entity findPlayerToAttack() {
	return entityToAttack;
}

public void onCollideWithPlayer(EntityPlayer player) {

	if (!this.worldObj.isRemote) {
		if (this.delayBeforeCanPickup > 0) {
			return;
		}

		if (this.shootingEntity == player) {
			player.inventory.addItemStackToInventory(new ItemStack(Inits.sandvich, 1));
			this.setDead();
		} else if (this.shootingEntity != player) {

			final float heal = player.getMaxHealth() - player.getHealth();
			player.heal(heal);
			player.getFoodStats().func_151686_a((ItemFood) Inits.sandvich, new ItemStack(Inits.sandvich, 1));
			this.setDead();
		}

	}
}

@Override
public Entity getThrower() {
	return shootingEntity;
}

@Override
public void setThrower(Entity entity) {
	this.shootingEntity = entity;

}
}

 

 

Render

package de.prwh.minefortress.render;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import de.prwh.minefortress.entity.EntitySandvich;
import de.prwh.minefortress.entity.ModelSandvich;

@SideOnly(Side.CLIENT)
public class RenderSandvich extends RenderLiving {

protected ModelBase model;

public RenderSandvich(ModelSandvich modelsandvich, float f) {
	super(modelsandvich, f);
	model = new ModelSandvich();
}

public static final ResourceLocation resources = new ResourceLocation("minefortress:textures/entity/sandvich.png");

public void renderSandvich(EntitySandvich entity, double par2, double par4, double par6, float par8, float par9) {

	float f2 = (float) entity.innerRotation /* + par9 */;

	float f3 = MathHelper.sin(f2 * 0.05F) / 2.0F + 0.5F;
	//f3 += f3 * f3;
	f3 = Math.abs(f3 / 6);

	super.doRender(entity, par2, par4 + f3, par6, par8, par9);
}

public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
	renderSandvich((EntitySandvich) par1Entity, par2, par4, par6, par8, par9);
}

@Override
protected ResourceLocation getEntityTexture(Entity entity) {

	return resources;
}
}

 

 

Item

package de.prwh.minefortress.items;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import de.prwh.minefortress.entity.EntitySandvich;

public class ItemSandvich extends ItemFood {

public ItemSandvich(int p_i45339_1_, float p_i45339_2_, boolean p_i45339_3_) {

	super(p_i45339_1_, p_i45339_2_, p_i45339_3_);
	this.setAlwaysEdible();
}

public int getMaxItemUseDuration(ItemStack p_77626_1_) {
	return 64;
}

public ItemStack onEaten(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_) {
	--p_77654_1_.stackSize;
	p_77654_3_.getFoodStats().func_151686_a(this, p_77654_1_);

	final float heal = p_77654_3_.getMaxHealth() - p_77654_3_.getHealth();
	p_77654_3_.heal(heal);

	double d = Math.random();

	if (d < 0.33) {
		p_77654_2_.playSoundAtEntity(p_77654_3_, "minefortress:weapon.nom", 0.5F,
				p_77654_2_.rand.nextFloat() * 0.1F + 0.9F);
	} else if (d > 0.33 && d < 0.66) {
		p_77654_2_.playSoundAtEntity(p_77654_3_, "minefortress:weapon.nom2", 0.5F,
				p_77654_2_.rand.nextFloat() * 0.1F + 0.9F);
	} else if (d > 0.66) {
		p_77654_2_.playSoundAtEntity(p_77654_3_, "minefortress:weapon.nom3", 0.5F,
				p_77654_2_.rand.nextFloat() * 0.1F + 0.9F);
	}

	this.onFoodEaten(p_77654_1_, p_77654_2_, p_77654_3_);
	return p_77654_1_;
}

public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack) {

	if (entityLiving instanceof EntityPlayer) {

		EntityPlayer player = (EntityPlayer) entityLiving;

		if (stack.stackSize > 1) {
			--stack.stackSize;
		} else if (stack.stackSize == 1) {
			--stack.stackSize;
			player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
		}

		if (!entityLiving.worldObj.isRemote) {

			EntitySandvich sand = new EntitySandvich(entityLiving.worldObj, entityLiving);
			sand.setLocationAndAngles(player.posX + Math.random(), player.posY + 1.5D, player.posZ + Math.random(),
					player.rotationYaw, player.rotationPitch);

			double x = -1 * Math.sin(player.rotationYaw * Math.PI / 180) * 0.75F;
			double z = Math.cos(player.rotationYaw * Math.PI / 180) * 0.75F;
			double y = (float) 0.5F;

			sand.setVelocity(x, y, z);

			player.worldObj.spawnEntityInWorld(sand);

		}

	}
	return false;
}
}

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