Posted May 24, 201510 yr Here's the rundown of my mod. This is a turret/sentry gun mod for minecraft, this is also my first mod. I can place down the turret and it is able to rotate 360 degrees on the y axis(I've tested this). The turret also has a single inventory slot for ammunition. Here's the problem, I can get the entities I want to target within a given radius but I can't make the turret face the target. I'm a bit of a math noob( taking algebra 2 ), I've tried using Math.atan2 and Math.toDegrees with no success. Is there anyway to have the turret face the target based on the x and y coordinates of the target(assuming the turret is the center). Render Class : https://github.com/Brimhall-Labs/turret-mod-for-minecraft/blob/master/Turrets/src/main/java/com/natal/turrets/render/TurretRender.java Item Class: https://github.com/Brimhall-Labs/turret-mod-for-minecraft/blob/master/Turrets/src/main/java/com/natal/turrets/blocks/BasicTurretBlock.java TileEntity Class: https://github.com/Brimhall-Labs/turret-mod-for-minecraft/blob/master/Turrets/src/main/java/com/natal/turrets/tileentities/TileEntityTurret.java Mod folder: https://github.com/Brimhall-Labs/turret-mod-for-minecraft/tree/master/Turrets/src/main/java/com/natal/turrets
May 24, 201510 yr Since it seems that you dont seem to care about the y value of your target you could just take the x/z values and throw them Into math.atan2 (javadoc) Returns: the theta component of the point (r, theta) in polar coordinates that corresponds to the point (x, y) in Cartesian coordinates.
May 24, 201510 yr Author Thank you for all of the replies, I got it working. I derped out for a couple of days to suddenly realize that y is up and down and put in the wrong parameters for math.atan2. so instead of this Math.atan2( directionY , directionX) which is what I used before, I did this to fix it Math.atan2( directionX, directionZ )
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