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[1.8] Clone a mob


tiffit

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So my tile entity stores an entity, now what I want to do is spawn in a clone of that entity. This means that they don't share health or anything, but the clone starts of with the same stats as the original.

Nbt magic: Entity.createFromNbt(original.writeToNbt(new NBTTagCompound)) (<--pseudo code)

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I could use NBT, but my entity is stored as an EntityLiving as I want to be able to store all kinds of mobs. My problem comes when I want to create a new entity, but I don't know exactly which one. If it was only a pig, for example, then I could create a new pig with

EntityPig pig = new EntityPig(worldObj);

but my entity could be anything from a cow, to a zombie, to a random mob from a different mod.

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Well, you are using getEntityData... Nobody told you to. Read elix' post again.

 

writeToNBT returns a void

 

The only things that return an NBTTagCompound is

.getEntityData()

.func_174819_aU()

 

and neither of them would work.

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|Lápida Mod |lápida |1.20.1-1.0.10 |COMMON_SET|Manifiesto: NOSIGNATURE         [1.20.1] SecurityCraft v1.9.9.jar |SecurityCraft |securitycraft |1.9.9 |COMMON_SET|Manifiesto: NOSIGNATURE         horror_element_mod -1.5.9_1.20.1.jar |Mod elemento de terror |horror_element_mod |1.5.9 |COMMON_SET|Manifiesto: NOSIGNATURE         Apollyon_v1.1.1_Forge_1.20.1.jar |Apollyon |apollyon |1.1.1 |COMMON_SET|Manifiesto: NOSIGNATURE         mixinextras-forge- 0.2.0-beta.6.jar |MixinExtras |mixinextras |0.2.0-beta.6 |COMMON_SET|Manifiesto: NOSIGNATURE         sofisticadasmochilas-1.20.1-3.20.5.1044.jar |Mochilas sofisticadas |mochilas sofisticadas |3.20.5.1044 |COMMON_SET| Manifiesto: NOSIGNATURE         Guide-API-VP-1.20.1-2.2.6.jar |Guide-API VP |guideapi_vp |2.2.6 |COMMON_SET|Manifiesto: NOSIGNATURE         arquitectura-9.2.14-forge.jar |Arquitectura |arquitectura |9.2 .14 |COMMON_SET|Manifiesto: NOSIGNATURE         justhammers-forge-2.0.3+mc1.20.1.jar |Just Hammers                  |justhammers |2.0.3+mc1.20.1 |COMMON_SET|Manifiesto: NOSIGNATURE         Vampirism-1.20.1-1.10.7.jar |Vampirismo |vampirismo |1.10.7 |COMMON_SET|Manifiesto: NOSIGNATURE         vampirism_integrations-1.20.1-1.8.0 .jar |Integraciones de vampirismo |integraciones_vampirismo |1.8.0 |COMMON_SET|Manifiesto: NOSIGNATURE         GodlyVampirism-1.20.1-1.10.0.jar |Vampirismo divino |godly_vampirism |1.10.0 |COMMON_SET|Manifiesto: NOSIGNATURE         balm-forge-1.20.1 -7.2.2.jar |Bálsamo |bálsamo |7.2.2 |COMMON_SET|Manifiesto: NOSIGNATURE         thedragonlib-1.20.1-1.0.0.jar |TheDragonLib |thedragonlib |1.20.1-1.0.0 |COMMON_SET|Manifiesto: NOSIGNATURE         carryon -forge-1.20.1-2.1.2.7.jar |Continuar |carryon |2.1.2.7 |COMMON_SET|Manifiesto: NOSIGNATURE         forge-1.20.1-47.3.1-universal.jar |Forge |forge |47.3.1 |COMMON_SET |Manifiesto: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54 :47:1a:9f:7f:ed:5e:f2:90         cosmeticarmorreworked-1.20.1-v1a.jar |CosmeticArmorReworked |cosmeticarmorreworked |1.20.1-v1a |COMMON_SET|Manifiesto: 5e:ed:25:99:e4: 44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57: 01:53         Armorplus-1.20.1-20.0.0.jar |ArmorPlus |armorplus |1.20.1-20.0.0 |COMMON_SET|Manifiesto: NOSIGNATURE         THEUNDEADREVAMPED_1.2_1.20.1[Society Monmento Upd|Undead_revamp2 |undead_revamp2 |1.0.0 | COMMON_SET|Manifiesto: NOSIGNATURE         sanitydim-mc1.20-1.1.0.jar |Sanity: Descent Into Madness |sanitydim |1.1.0 |COMMON_SET|Manifiesto: NOSIGNATURE     Informe de fallo UUID: 49e97c25-1f8b-4147-b7cc-4951e2513d6c     FML: 47.3     Forja: net.minecraftforge:47.3.1
    • I created the animations by downloading the existing ones from the Github, and redoing them. I only ever saved the animations, and didnt export because it doesnt know what directory. I'm thinkin i just need a directory and I'd have been done with this, but im not sure.  noticed in blender there was a script thingy on the side, too. so im basically just askin, since i just redid the animations, would I just have to set a directory to the better combat mod somehow? can someone help???
    • Hallo! I'm trying to make a custom modpack for my friends and I to play, but I keep getting this error code whenver I launch it and I can't figure out what's wrong with it. The game crashed whilst rendering overlay Error: java.lang.StackOverflowError: Rendering overlay   Here is the full crash report: Pastebin
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