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Posted

So my tile entity stores an entity, now what I want to do is spawn in a clone of that entity. This means that they don't share health or anything, but the clone starts of with the same stats as the original.

Posted

So my tile entity stores an entity, now what I want to do is spawn in a clone of that entity. This means that they don't share health or anything, but the clone starts of with the same stats as the original.

Nbt magic: Entity.createFromNbt(original.writeToNbt(new NBTTagCompound)) (<--pseudo code)

Posted

I could use NBT, but my entity is stored as an EntityLiving as I want to be able to store all kinds of mobs. My problem comes when I want to create a new entity, but I don't know exactly which one. If it was only a pig, for example, then I could create a new pig with

EntityPig pig = new EntityPig(worldObj);

but my entity could be anything from a cow, to a zombie, to a random mob from a different mod.

Posted

The entity that this gives me is null

EntityLiving e = (EntityLiving) EntityList.createEntityFromNBT(entity.getEntityData(), this.worldObj);

 

I did a check to see if 'e' was null, and it was

 

Posted

Well, you are using getEntityData... Nobody told you to. Read elix' post again.

 

writeToNBT returns a void

 

The only things that return an NBTTagCompound is

.getEntityData()

.func_174819_aU()

 

and neither of them would work.

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