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Posted

Hi =) I made block, which should store energy, but i have problem. Energy arrives in storage, but if I want to extract energy from storage, the energy doesn't extract. Help me please =)

TileEntity:

 

public class TileEntityRainbowBatteryBox extends TileEntityRainbowElectricity implements IInventory, IEnergyHandler {

 

    protected EnergyStorage storage;

    public static int MAX_RECEIVE = 32000;

    public static int CAPACITY = 10000000;

 

    public TileEntityRainbowBatteryBox(){

        storage = new EnergyStorage(CAPACITY, MAX_RECEIVE);

    }

 

    @Override

    public void readFromNBT(NBTTagCompound nbt) {

        super.readFromNBT(nbt);

        storage.readFromNBT(nbt);

    }

 

    @Override

    public void writeToNBT(NBTTagCompound nbt) {

        super.writeToNBT(nbt);

        storage.writeToNBT(nbt);

    }

 

    @Override

    public boolean canConnectEnergy(ForgeDirection from) {

        return true;

    }

 

    @Override

    public int receiveEnergy(ForgeDirection from, int maxReceive, boolean simulate) {

        return storage.receiveEnergy(maxReceive, simulate);

    }

 

    @Override

    public int extractEnergy(ForgeDirection from, int maxExtract, boolean simulate) {

        return storage.extractEnergy(maxExtract, simulate);

    }

 

    @Override

    public int getEnergyStored(ForgeDirection from){

        return storage.getEnergyStored();

    }

 

    @Override

    public int getMaxEnergyStored(ForgeDirection from){

        return storage.getMaxEnergyStored();

    }

 

P.S. I wanted to put the code in the spoiler, but for some reason the spoiler does not work, and everything else too :D

Posted

I did it like this: I created a map with TileEntities around the block, witch is updated with onNeighborBlockChange and then if the TileEntity is IEnergyReceiver I try to push energy to it.

 

shareEnergyWithNeighbors

 

pushEnergy

 

getTileEntityNeighborMap

If you used YOUR OWN THINGS to test, there's a chance of bug being in these things. Try to extract energy suing bc or vluxducts, and come back with result... :)

Posted

You shouldn't have to 'push' energy to the Fluxducts. Let the Fluxducts do the work of 'pushing' and 'pulling' energy to and from your TileEntity.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Show your TileEntity code.

 

 

public class TileEntityRainbowBatteryBox extends TileEntityRainbowElectricity implements IInventory, IEnergyHandler{

 

    protected EnergyStorage storage;

    public static int MAX_RECEIVE = 32000;

    public static int CAPACITY = 10000000;

 

    public TileEntityRainbowBatteryBox(){

        storage = new EnergyStorage(CAPACITY, MAX_RECEIVE);

    }

 

    public int getChargeLevelPercent(){

        return (int)Math.floor((double)storage.getEnergyStored() / (double)storage.getMaxEnergyStored() * 100);

    }

 

    @SideOnly(Side.CLIENT)

    public int getChargeLevelScaled(int width){

        return storage.getEnergyStored() * width / storage.getMaxEnergyStored();

    }

 

    @Override

    public void readFromNBT(NBTTagCompound nbt){

 

        super.readFromNBT(nbt);

        storage.readFromNBT(nbt);

    }

 

    @Override

    public void writeToNBT(NBTTagCompound nbt){

 

        super.writeToNBT(nbt);

        storage.writeToNBT(nbt);

    }

 

    @Override

    public boolean isUseableByPlayer(EntityPlayer player){

        return worldObj.getTileEntity(xCoord, yCoord, zCoord) != this ? false : player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <= 64.0D;

    }

 

    @Override

    public int getSizeInventory(){

        return 0;

    }

 

    @Override

    public ItemStack getStackInSlot(int p_70301_1_){

        return null;

    }

 

    @Override

    public ItemStack decrStackSize(int p_70298_1_, int p_70298_2_){

        return null;

    }

 

    @Override

    public ItemStack getStackInSlotOnClosing(int p_70304_1_){

        return null;

    }

 

    @Override

    public void setInventorySlotContents(int p_70299_1_, ItemStack p_70299_2_){}

 

    @Override

    public String getInventoryName(){

        return ModBlocks.rainbowBatteryBox.getUnlocalizedName() + ".name";

    }

 

    @Override

    public boolean hasCustomInventoryName(){

        return false;

    }

 

    @Override

    public int getInventoryStackLimit(){

        return 0;

    }

 

    @Override

    public void openInventory(){}

 

    @Override

    public void closeInventory(){}

 

    @Override

    public boolean isItemValidForSlot(int p_94041_1_, ItemStack p_94041_2_){

        return false;

    }

 

    @Override

    public boolean canConnectEnergy(ForgeDirection from){

 

        return true;

    }

 

    @Override

    public int receiveEnergy(ForgeDirection from, int maxReceive, boolean simulate){

        return storage.receiveEnergy(maxReceive, simulate);

    }

 

    @Override

    public int extractEnergy(ForgeDirection from, int maxExtract, boolean simulate){

        return storage.extractEnergy(maxExtract, simulate);

    }

 

    @Override

    public int getEnergyStored(ForgeDirection from){

        return storage.getEnergyStored();

    }

 

    @Override

    public int getMaxEnergyStored(ForgeDirection from){

        return storage.getMaxEnergyStored();

    }

}

 

Posted

1) Why do you implement IInventory when you always return null in

getStackInSlot

?

2) If ThermalDynamics is doing things only server side, it might be because server<->client desynch. Try marking the block for update after  the extractEnergy method.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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