Posted May 25, 201510 yr I am trying to make a food item (Raw mutton). Unfortanutley, all that is in MC is "null". The texture nor name shows (The en_US.lang is correct and so is the picture file name) All my other blocks/my item works fine. What am I doing wrong? The spoiler is broken, so here is my main file: package com.bold.tweaks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemFood; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = "tweaks", name = "Tweaks", version = "Alpha 1") public class Tweaks { public static Item itemLeaf; public static Block blockCompDirt; public static Block blockCompCobble; public static Item itemMuttonRaw; @EventHandler public void preInit(FMLPreInitializationEvent event) { //Item/Block init and registering //Config handling itemLeaf = new ItemLeaf().setUnlocalizedName("ItemLeaf").setTextureName("tweaks:itemleaf"); itemMuttonRaw = new ItemFood(3, .6F, true).setUnlocalizedName("ItemMuttonRaw").setTextureName("tweaks:itemmuttonraw"); blockCompDirt = new BlockCompDirt(Material.ground).setBlockName("BlockCompDirt").setBlockTextureName("tweaks:blockcompdirt"); blockCompCobble = new BlockCompCobble(Material.rock).setBlockName("BlockCompCobble").setBlockTextureName("tweaks:blockcompcobble"); GameRegistry.registerItem(itemLeaf, itemLeaf.getUnlocalizedName().substring(5)); GameRegistry.registerItem(itemMuttonRaw, itemMuttonRaw.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockCompDirt, blockCompDirt.getUnlocalizedName().substring(5)); System.out.println(blockCompDirt.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(blockCompCobble, blockCompCobble.getUnlocalizedName().substring(5)); System.out.println(blockCompCobble.getUnlocalizedName().substring(5)); } @EventHandler public void init(FMLInitializationEvent event) { //Proxy, TileEntity, entity, GUI and Packet Registering GameRegistry.addRecipe(new ItemStack(blockCompDirt), new Object[]{"DDD","DDD","DDD", 'D', Blocks.dirt}); GameRegistry.addRecipe(new ItemStack(blockCompCobble), new Object[]{"CCC","CCC","CCC", 'C', Blocks.cobblestone}); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } }
May 25, 201510 yr also one thread is enough. http://www.minecraftforge.net/forum/index.php/topic,30634.0.html
May 25, 201510 yr Author also one thread is enough. http://www.minecraftforge.net/forum/index.php/topic,30634.0.html Different items. That one was an item, this was a food item. They have different formats, I think. And what is an IDE? Sorry for asking so many questions. If you mean java version, then jdk1.8.0_45.
May 25, 201510 yr Formats are exactly the same for naming and texturing. They only differ between items and blocks. IDE is your development environment, I.E IntelliJ IDEA or Eclipse.
May 25, 201510 yr Author Formats are exactly the same for naming and texturing. They only differ between items and blocks. IDE is your development environment, I.E IntelliJ IDEA or Eclipse. I mean how you define the icon. And Eclipse. Sorry.
May 25, 201510 yr Minecraft 1.7.10, and what is a code tag? Sorta new to this... *sigh* A code tag is BBC, the code most forums uses for formatting, that formats a block of code so it is easier to read. Put these around your provided code please. [nobbc] [/nobbc]
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