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These classes display potion timers, but when enabled the chat window is hidden. once disabled it is visible again?

package com.datacraftcoords.event;

//Imports
import org.lwjgl.opengl.GL11;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.InventoryEffectRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.resources.model.IBakedModel;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

import com.datacraftcoords.event.PotionTimers;

public class HUDRenderer {
public static HUDRenderer instance = new HUDRenderer();
private static Minecraft mc = Minecraft.getMinecraft();

/**
 * Event fired at various points during the GUI rendering process.
 * We render anything that need to be rendered onto the HUD in this method.
 * @param event
 */
    @SubscribeEvent
    public void RenderGameOverlayEvent(RenderGameOverlayEvent event)
    {
    	//render everything onto the screen
    	if(event.type == RenderGameOverlayEvent.ElementType.TEXT)
    	{
    		
            PotionTimers.RenderOntoHUD();

    	}
    	else if(event.type == RenderGameOverlayEvent.ElementType.DEBUG)
    	{
           // 
    	}
    	
    	
    	//change how the inventories are rendered (this has to be done on every game tick)
    	if (mc.currentScreen instanceof InventoryEffectRenderer)
    	{
    		PotionTimers.DisableInventoryPotionEffects((InventoryEffectRenderer)mc.currentScreen);
    	}
    }

 

package com.datacraftcoords.event;

import java.util.Collection;
import java.util.Iterator;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiChat;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.InventoryEffectRenderer;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
import net.minecraft.util.StatCollector;

import org.lwjgl.opengl.GL11;

import com.datacraftcoords.Configs;
import com.datacraftcoords.LogHandler;
import com.datacraftcoords.event.HUDRenderer;;

public class PotionTimers {

protected static Minecraft mc = Minecraft.getMinecraft();

/** Enables/Disables this Mod */
public static boolean Enabled;

    /**
     * Toggles this Mod on or off
     * @return The state the Mod was changed to
     */
public static void ToggleEnabled()
    {
    		Enabled = !Enabled;
    		Configs.SaveConfigSettings();
    	        	
    }
    
    private static ResourceLocation inventoryResourceLocation = new ResourceLocation("textures/gui/container/inventory.png");
    
    public static boolean ShowPotionIcons;
    public static boolean UsePotionColors;
    public static float PotionScale;
    public static boolean HidePotionEffectsInInventory;

    protected static final int[] blinkingThresholds = {3 * 20, 5 * 20, 16 * 20};	//the time at which blinking starts
    protected static final int[] blinkingSpeed = {5, 10, 20};					//how often the blinking occurs
    protected static final int[] blinkingDuration = {2, 3, 3};					//how long the blink lasts

    protected static int potionLocX = 1;
    protected static int potionLocY = 48;

    /**
     * Renders the duration any potion effects that the player currently has on the left side of the screen.
     */
    public static void RenderOntoHUD()
    {
        //if the player is in the world
        //and not in a menu (except for chat and the custom Options menu)
        //and F3 not shown
    	if (PotionTimers.Enabled && (mc.inGameHasFocus || mc.currentScreen == null || (mc.currentScreen instanceof GuiChat)) &&
                    !mc.gameSettings.showDebugInfo)
        {
        	
        	Collection potionEffects = mc.thePlayer.getActivePotionEffects();	//key:potionId, value:potionEffect
            Iterator it = potionEffects.iterator();
            
            int x = potionLocX;
            int y = potionLocY;
            
            //x /= PotionScale;
            //y /= PotionScale;
            //GL11.glScalef(PotionScale, PotionScale, PotionScale);
            

            int i = 0;
            while (it.hasNext())
            {
                PotionEffect potionEffect = (PotionEffect)it.next();
                Potion potion = Potion.potionTypes[potionEffect.getPotionID()];
                Boolean isFromBeacon = potionEffect.getIsAmbient();	//Minecraft bug: this is always false

                if (!isFromBeacon)	//ignore effects from Beacons (Minecraft bug: isFromBeacon is always false)
                {
                	
                	ShowPotionIcons = true;
                	if(ShowPotionIcons)
                	{
                		
                		DrawPotionIcon(x, y, potion);
                		DrawPotionDuration(x+10, y, potion, potionEffect);
                	}
                	else{
                		UsePotionColors = true;
                		DrawPotionDuration(x, y, potion, potionEffect);
                		
                	}
                	y += 10;
                    i++;
                }
            }

            GL11.glScalef(1f/PotionScale, 1f/PotionScale, 1f/PotionScale);
        }
        
    }


    /**
     * Draws a potion's remaining duration with a color coded blinking timer
     * @param x
     * @param y
     * @param potion
     * @param potionEffect
     */
protected static void DrawPotionDuration(int x, int y, Potion potion, PotionEffect potionEffect)
{
	String durationString = Potion.getDurationString(potionEffect);
	int potionDuration = potionEffect.getDuration();	//goes down by 20 ticks per second
	int colorInt = 0xFFFFFF;

	if(UsePotionColors)
		colorInt = potion.getLiquidColor();

	//render the potion duration text onto the screen
	if (potionDuration >= blinkingThresholds[blinkingThresholds.length - 1])	//if the text is not blinking then render it normally
	{
		mc.fontRendererObj.drawString("" + durationString, x, y, colorInt);

	}
	else //else if the text is blinking, have a chance to not render it based on the blinking variables
	{
		//logic to determine if the text should be displayed, checks the blinking text settings
	    for (int j = 0; j < blinkingThresholds.length; j++)
	    {
	        if (potionDuration < blinkingThresholds[j])
	        {
	            if (potionDuration % blinkingSpeed[j] > blinkingDuration[j])
	            {
	            	mc.fontRendererObj.drawString("" + durationString, x, y, colorInt);
	            	
	            }

	            break;
	        }
	    }
	}

}
    
    /**
     * Draws a potion's icon texture
     * @param x
     * @param y
     * @param potion
     */
    protected static void DrawPotionIcon(int x, int y, Potion potion)
    {
        mc.getTextureManager().bindTexture(inventoryResourceLocation);
        
        if(potion.hasStatusIcon())	//some modded potions use a custom Resource Location for potion drawing, typically done in the .hasStatusIcon() method
        {
        	int iconIndex = potion.getStatusIconIndex();
            int u = iconIndex % 8 * 18;
            int v = 198 + iconIndex / 8 * 18;
            int width = 18;
            int height = 18;
            float scaler = 0.5f;
            
            GL11.glColor4f(1f, 1f, 1f, 1f);
            
            HUDRenderer.RenderCustomTexture(x, y, u, v, width, height, null, scaler);
        }
    }
    
    /**
     * Disables the potion effects from rendering by telling the Gui that the player has no potion effects applied.
     * Uses reflection to grab the class's private variable.
     * @param guiScreen the screen the player is looking at which extends InventoryEffectRenderer
     */
    public static void DisableInventoryPotionEffects(InventoryEffectRenderer guiScreen)
    {
    	if(PotionTimers.Enabled && HidePotionEffectsInInventory)
    	{
    		//Note for future Forge versions: field "field_147045_u" will probably be renamed to something like "playerHasPotionEffects"
    	boolean playerHasPotionEffects = ObfuscationReflectionHelper.getPrivateValue(InventoryEffectRenderer.class, (InventoryEffectRenderer)guiScreen, "field_147045_u");
    	
    	if(playerHasPotionEffects)
    	{
    		int guiLeftPx = (guiScreen.width - 176) / 2;
    		
    		ObfuscationReflectionHelper.setPrivateValue(GuiContainer.class, (GuiContainer)guiScreen, guiLeftPx, "field_147003_i","guiLeft");
        	ObfuscationReflectionHelper.setPrivateValue(InventoryEffectRenderer.class, (InventoryEffectRenderer)guiScreen, false, "field_147045_u");
    	}
    	}
    }
    
    
    /**
     
     * @return
     */
    //
    private static boolean TabIsSelectedInOptionsGui()
    {
    	return true;
    	
    }
    

    /**
     * Toggles showing potion icons
     * @return 
     */
    public static boolean ToggleShowPotionIcons()
    {
    	return true;
    }
    
    /**
     * Toggles using potion colors
     * @return 
     */
    public static boolean ToggleUsePotionColors()
    {
    	return true; 
    }
    
    /**
     * Toggles hiding potion effects in the players inventory
     * @return 
     */
    public static boolean ToggleHidePotionEffectsInInventory()
    {
    	return HidePotionEffectsInInventory = !HidePotionEffectsInInventory;
    }
    
    /**
     * Gets the horizontal location where the potion timers are rendered.
     * @return
     */
    public static int GetHorizontalLocation()
    {
    	return potionLocX;
    }
    
    /**
     * Sets the horizontal location where the potion timers are rendered.
     * @param x
     * @return the new x location
     */
    public static int SetHorizontalLocation(int x)
    {
    	potionLocX = MathHelper.clamp_int(x, 0, mc.displayWidth);
    	return potionLocX;
    }
    
    /**
     * Gets the vertical location where the potion timers are rendered.
     * @return
     */
    public static int GetVerticalLocation()
    {
    	return potionLocY;
    }

    /**
     * Sets the vertical location where the potion timers are rendered.
     * @param y
     * @return the new y location
     */
    public static int SetVerticalLocation(int y)
    {
    	potionLocY = MathHelper.clamp_int(y, 0, mc.displayHeight);
    	return potionLocY;
    }
    
}

Posted

So far i have still been unable to find an actual solution to this error. I did a quick fix that disables potion timers when the chat window is opened. But this is only a band aid on the issue.

Posted

So far i have still been unable to find an actual solution to this error. I did a quick fix that disables potion timers when the chat window is opened. But this is only a band aid on the issue.

Try using RenderGameOverlayEvent.Post instead.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

This is the current @SubscribeEvent

@SubscribeEvent
    public void RenderGameOverlayEvent(RenderGameOverlayEvent.Post event)
    {
    	//render everything onto the screen
    	if(event.type == RenderGameOverlayEvent.ElementType.ALL)
    	{
    		
            PotionTimers.RenderOntoHUD();
            

    	}

While this now allows the chat window to show, it still hides the area that you type chat into.

13Sr2YF.png

 

Then disable the potion timers and you get the chat input back.

JaFFBVr.png

 

During both of these screen shots the T keybind is pressed to open the chat, then F2 is pressed for the screen shot, the potion timer keybind is L.

While this new development is a great stride towards the goal, not being able to see what you're typing can be an issue.

Posted

I've highlighted the issue in red.

Potion timers disabled.

dauicnj.png

And chat/command window missing. Potion timers enabled.

2R9ipbW.png

all i did was press T with timers disabled, F2, then esc to close the chat, then enabled the Timers, and pressed T again, F2 again.

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