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Posted
@Override
    public Item getItemDropped(int meta, Random random, int fortune) {
        return <the drop>;
    }

Posted

Or if you want multiple:

@Override
    public ArrayList<ItemStack> getDrops(int x, int y, int z, int metadata, int fortune){
        ArrayList<ItemStack> drops = new ArrayList<ItemStack>();
        
        drops.add(new ItemStack(<Item>));
        
        return drops;
    }

 

Use drops.add multiple times however many times you want for each drop. Hope this helps. :)

Posted

Subscribe to BlockEvent#HarvestDropsEvent, and change the ArrayList<ItemStack> named 'drops'

To change drops of a block. (It can be any block; But you should check if the block is 'the block' that you want.)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Because if you didn't, EVERY block would drop that item, right?

Posted

Because if you didn't, EVERY block would drop that item, right?

Of course. (Or it would not, in case other mods override the drops, but anyway.)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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