Posted May 30, 201510 yr So, I added pipes into my mod which are going to transfer energy between places, but the way I've been going about this is using what I call a PipeSystem. The constructor for PipeSystem contains 6 parameters: (int numPipes, int numProviders, int numAcceptors, TileEntityPipe[] pipes, PowerProvider[] providers, PowerAcceptor[] acceptors). Each pipe is linked to a pipe system and pipes automatically join pipe systems on construction if they are next to another pipe that has one. Each PowerConnectable (encompasses power providers, acceptors, and pipes) has a field PipeSystem pipeSystem. I need to save this object to NBT when the game is saved, but I have absolutely no idea how I would save a PipeSystem to NBT. Help - Just because things are the way they are doesn't mean they can't be the way you want them to be. Unless they're aspen trees. You can tell they're aspens 'cause the way they are.
May 30, 201510 yr I think what you need to do is save the x,y,z, yaw,pitch... and your parameters to NBT using the TileEntity you have. Posting code would also be nice.
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