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[1.7.10] setting maxHP of player on server works but movement speed doesnt


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I am changing the movement speed of my player and apparently doing


player.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(20); <- doesnt change anything


the default value is  0.10000000149011612 as determined by




when I outprint after I change the attribute to my value I get 20 but the player still moves at the same spd

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Are you sure you are also setting it for client?


HP and damage is hadled by server (in most cases), speed on the other hand is needed on client because it's client that makes moves.

1.7.10 is no longer supported by forge, you are on your own.

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