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Posted

I have a block that can have multiple textures based on metadata. When I summon it, (setBlock method in World) it has the missing texture even though I have textures for it:

LPnkKDS.png

Here is my block's code:

public class BlockLightCrystal extends Block {
    public IIcon[] icons;

    public BlockLightCrystal(Material material) {
        super(material);

        this.setBlockName("blockLightCrystal");
        this.setBlockTextureName("LightCrystal_0");
        this.setLightLevel(2F);
    }

    @Override
    public void registerBlockIcons(IIconRegister reg) {
        icons = new IIcon[7];

        for (int i = 0; i < this.icons.length; ++ i)
        {
            this.icons[i] = reg.registerIcon(this.getTextureName() + "_" + i);
        }
    }

    @Override
    public IIcon getIcon(int side, int meta) {
        return this.icons[meta];
    }
}

 

It should work, but it isn't working.

 

Edit: Oh also, when I summon the block, I have the metadata changed to make the crystal look like it's growing. Hence the 7 different textures.

Isn't this line

this.icons[i] = reg.registerIcon(this.getTextureName() + "_" + i);

registering strings like "LightCrystal_0_0", "LightCrystal_0_1", etc.?

 

It'll probably work if you change it to

this.icons[i] = reg.registerIcon("LightCrystal" + "_" + i);

I changed it, but it's still doing the same thing:

6pKO8uW.png

And btw, I had it like this before.

this.setBlockTextureName("LightCrystal");

Still didn't work.

I changed it, but it's still doing the same thing:

6pKO8uW.png

And btw, I had it like this before.

this.setBlockTextureName("LightCrystal");

Still didn't work.

 

Does it work when registering the textures with the modid?

this.icons[i] = reg.registerIcon([YourMod].modid + ":" + "LightCrystal" + "_" + i);

Ooohhh, lol ya I forgot the modid. :) My mistake.

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