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Posted

So I don't know how to create the swords because I used to mod back when it was 1.6, but then I recently just started. After watching a few videos I got blocks and items. The type of classes I used made the block spawn easily and create items easily. Is there a way to make a universal class I guess? Like how the Items are. If so, please leave a comment to help me. Thank you for your time and have a great day :)

Posted

You can make a class that acts as the basis for most of your other Item classes, but if by 'universal' you mean only one class for all of your Items, then no, you can't, unless all of your items are boring and don't do anything.

 

You need different classes for different types of behavior. A sword, for example, should extend the vanilla ItemSword class, but a cookie would not make any sense to use that same class.

Posted

 

Well by universal I mean like my blocks and items class. Here is what they are and a example block and item..

 

Custom Item Class

http://pastebin.com/ASy45u3p

 

Client Proxy

http://pastebin.com/cMD9Gyys

 

This is in the Core class.

public static CustomItem Potassium;

public static CustomBlock Potassium_Ore;

 

Common Proxy

http://pastebin.com/sTC1vKmg

 

Custom Block

http://pastebin.com/fSQMxGji

 

Gen Classes

http://pastebin.com/vJM3VQLm

http://pastebin.com/RgM47eXp

 

 

Posted

You can make a class that acts as the basis for most of your other Item classes, but if by 'universal' you mean only one class for all of your Items, then no, you can't, unless all of your items are boring and don't do anything.

 

You need different classes for different types of behavior. A sword, for example, should extend the vanilla ItemSword class, but a cookie would not make any sense to use that same class.

 

 

/\ Sorry, this is my first time using these forums so I don't know how they work

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