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Posted

When i open the game, the Tools and armor have no texture, even though i have the textures in my assets. I have other items and they work. does this method of making tools still work in 1.8?

 

 

public class TutorialItems {

 

public static Item test_item;

public static Item gem_1;

public static Item gem_pickaxe;

public static Item gem_helmet;

public static Item gem_chest;

public static Item gem_legs;

public static Item gem_boots;

 

public static final Item.ToolMaterial gemToolMaterial = EnumHelper.addToolMaterial("gemToolMaterial", 2, 512, 7.0F, 2.0F, 10);

public static final ItemArmor.ArmorMaterial gemArmorMaterial = EnumHelper.addArmorMaterial("gemArmorMaterial" , null, 1024,new int[]{5,9,7,5}, 30);

 

public static void init(){

test_item = new Item().setUnlocalizedName("test_item");

gem_1 = new Item().setUnlocalizedName("gem_1");

gem_pickaxe = new ItemGemPickaxe(gemToolMaterial).setUnlocalizedName("gem_pickaxe");

gem_helmet = new ItemGemArmor(gemArmorMaterial, 0, 0).setUnlocalizedName("gem_helmet");

gem_chest = new ItemGemArmor(gemArmorMaterial, 0, 1).setUnlocalizedName("gem_chest");

gem_legs = new ItemGemArmor(gemArmorMaterial, 0, 2).setUnlocalizedName("gem_legs");

gem_boots = new ItemGemArmor(gemArmorMaterial, 0, 3).setUnlocalizedName("gem_boots");

 

 

}

 

public static void register() {

GameRegistry.registerItem(test_item, test_item.getUnlocalizedName().substring(5)); //"tile.test_item"

GameRegistry.registerItem(gem_1, gem_1.getUnlocalizedName().substring(5));

GameRegistry.registerItem(gem_pickaxe, gem_pickaxe.getUnlocalizedName().substring(5));

GameRegistry.registerItem(gem_helmet, gem_helmet.getUnlocalizedName().substring(5));

GameRegistry.registerItem(gem_chest, gem_chest.getUnlocalizedName().substring(5));

GameRegistry.registerItem(gem_legs, gem_legs.getUnlocalizedName().substring(5));

GameRegistry.registerItem(gem_boots, gem_boots.getUnlocalizedName().substring(5));

 

}

 

public static void registerRenders() {

 

registerRender(test_item);

registerRender(gem_1);

registerRender(gem_pickaxe);

registerRender(gem_helmet);

registerRender(gem_chest);

registerRender(gem_legs);

registerRender(gem_boots);

 

}

 

the test_item and gem_1 textures work. This is the ItemGemPickaxe and ItemGemArmor classes:

 

package com.Babuska.items;

 

import net.minecraft.item.ItemArmor;

 

public class ItemGemArmor extends ItemArmor {

 

public ItemGemArmor(ArmorMaterial material, int renderIndex,

int armorType) {

super(material, renderIndex, armorType);

// TODO Auto-generated constructor stub

}

 

}

 

package com.Babuska.items;

 

import net.minecraft.item.ItemPickaxe;

 

public class ItemGemPickaxe extends ItemPickaxe {

 

public ItemGemPickaxe(ToolMaterial material) {

super(material);

 

}

 

 

}

 

Posted

Main:

package com.Babuska;

 

import net.minecraftforge.fml.common.Mod;

import net.minecraftforge.fml.common.Mod.EventHandler;

import net.minecraftforge.fml.common.SidedProxy;

import net.minecraftforge.fml.common.event.FMLInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

import net.minecraftforge.fml.common.registry.GameRegistry;

 

import com.Babuska.init.TutorialBlocks;

import com.Babuska.init.TutorialItems;

import com.Babuska.proxy.CommonProxy;

 

 

@Mod(modid = References.MOD_ID, name = References.MOD_NAME, version = References.VERSION)

public class TutorialMod {

  @SidedProxy(clientSide = References.CLIENT_PROXY_CLASS, serverSide = References.SERVER_PROXY_CLASS)

      public static CommonProxy proxy;

 

  @EventHandler

  public void preInit(FMLPreInitializationEvent event){

      TutorialBlocks.init();

      TutorialBlocks.register();

     

      TutorialItems.init();

      TutorialItems.register();

TutorialItems.recipe();

  }

  @EventHandler

  public void init(FMLInitializationEvent event){

      proxy.registerRenders();

     

  } 

 

  @EventHandler

  public void postInit(FMLPostInitializationEvent event){

 

 

 

 

}

 

My json is a copy of a dmd pick/armor, with the name changed.

Posted

 

public static void registerRender(Item item) {

 

  Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(References.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory"));

 

}

 

}

 

Ive been folowing tutorials, dont realy know what it does.

Posted

{

    "parent": "builtin/generated",

    "textures": {

        "layer0": "items/gem_pickaxe"

    },

    "display": {

        "thirdperson": {

            "rotation": [ 0, 90, -35 ],

            "translation": [ 0, 1.25, -3.5 ],

            "scale": [ 0.85, 0.85, 0.85 ]

        },

        "firstperson": {

            "rotation": [ 0, -135, 25 ],

            "translation": [ 0, 4, 2 ],

            "scale": [ 1.7, 1.7, 1.7 ]

        }

    }

}

this is for gem_pickaxe.json

 

and by structure you mean this??

 

Assets.tm

          blockstates

          models

 

Posted

inside models i have blocks and item groups, and inside those i have my jsons

i also have a textures package (its inside assets.tm, not models) where i have my armor and pickaxe pngs in items

Posted

Thank you diesieben07 for telling me to show jsons, only then i saw something:

 

"layer0": "items/gem_pickaxe"

 

and then i checked my gem item -

"layer0": "tm:items/gem_1"

and i noticed the tm: before items, i added that to the pickaxe and now it works :) so thank you :)

 

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