Posted June 4, 201510 yr Does armor now have only 1 layer or 2? Cause i have 2 layers - one for the top part and 1 for the bottom part of the armor. Im using this code and it doesnt work - @Override public String getArmorTexture(ItemStack stack,Entity entity, int slot, String type) { if(this.armorType == 2) { return "tm:textures/models/armor/cheese_layer_2.png"; } return "tm:textures/models/armor/cheese_layer_1.png"; }
June 4, 201510 yr 2 as before... Show your whole class and place where you register all parts... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
June 4, 201510 yr Author Main: package com.Babuska; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import com.Babuska.init.TutorialBlocks; import com.Babuska.init.TutorialItems; import com.Babuska.proxy.CommonProxy; @Mod(modid = References.MOD_ID, name = References.MOD_NAME, version = References.VERSION) public class TutorialMod { @SidedProxy(clientSide = References.CLIENT_PROXY_CLASS, serverSide = References.SERVER_PROXY_CLASS) public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event){ TutorialBlocks.init(); TutorialBlocks.register(); TutorialItems.init(); TutorialItems.register(); TutorialItems.registerRecipes(); } @EventHandler public void init(FMLInitializationEvent event){ proxy.registerRenders(); } @EventHandler public void postInit(FMLPostInitializationEvent event){ } } ItemGemArmour class: package com.Babuska.items; import net.minecraft.entity.Entity; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; public class ItemGemArmor extends ItemArmor { public ItemGemArmor(ArmorMaterial material, int renderIndex, int armorType) { super(material, renderIndex, armorType); // TODO Auto-generated constructor stub } @Override public String getArmorTexture(ItemStack stack,Entity entity, int slot, String type) { if(this.armorType == 2) { return "tm:textures/models/armor/cheese_layer_2.png"; } return "tm:textures/models/armor/cheese_layer_1.png"; } } Where all my items are class: package com.Babuska.init; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.fml.common.registry.GameRegistry; import com.Babuska.References; import com.Babuska.items.ItemGemArmor; import com.Babuska.items.ItemGemPickaxe; public class TutorialItems { public static Item test_item; public static Item gem_1; public static Item gem_pickaxe; public static Item gem_helmet; public static Item gem_chest; public static Item gem_legs; public static Item gem_boots; public static final Item.ToolMaterial gemToolMaterial = EnumHelper.addToolMaterial("gemToolMaterial", 2, 512, 7.0F, 2.0F, 10); public static final ItemArmor.ArmorMaterial gemArmorMaterial = EnumHelper.addArmorMaterial("gemArmorMaterial" , null, 1024,new int[]{5,9,7,5}, 30); public static void init(){ test_item = new Item().setUnlocalizedName("test_item"); gem_1 = new Item().setUnlocalizedName("gem_1"); gem_pickaxe = new ItemGemPickaxe(gemToolMaterial).setUnlocalizedName("gem_pickaxe"); gem_helmet = new ItemGemArmor(gemArmorMaterial, 0, 0).setUnlocalizedName("gem_helmet"); gem_chest = new ItemGemArmor(gemArmorMaterial, 0, 1).setUnlocalizedName("gem_chest"); gem_legs = new ItemGemArmor(gemArmorMaterial, 0, 2).setUnlocalizedName("gem_legs"); gem_boots = new ItemGemArmor(gemArmorMaterial, 0, 3).setUnlocalizedName("gem_boots"); } public static void register() { GameRegistry.registerItem(test_item, test_item.getUnlocalizedName().substring(5)); //"tile.test_item" GameRegistry.registerItem(gem_1, gem_1.getUnlocalizedName().substring(5)); GameRegistry.registerItem(gem_pickaxe, gem_pickaxe.getUnlocalizedName().substring(5)); GameRegistry.registerItem(gem_helmet, gem_helmet.getUnlocalizedName().substring(5)); GameRegistry.registerItem(gem_chest, gem_chest.getUnlocalizedName().substring(5)); GameRegistry.registerItem(gem_legs, gem_legs.getUnlocalizedName().substring(5)); GameRegistry.registerItem(gem_boots, gem_boots.getUnlocalizedName().substring(5)); } public static void registerRenders() { registerRender(test_item); registerRender(gem_1); registerRender(gem_pickaxe); registerRender(gem_helmet); registerRender(gem_chest); registerRender(gem_legs); registerRender(gem_boots); } public static void registerRender(Item item) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(References.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory")); } public static void registerRecipes() { recipePickaxe(); recipeHelmet(); recipeChest(); recipeLegs(); recipeBoots(); } public static void recipePickaxe() { GameRegistry.addRecipe(new ItemStack(gem_pickaxe, 1), new Object[]{"TTT", " S ", " S ",'T',TutorialItems.gem_1,'S',Items.stick}); } public static void recipeHelmet() { GameRegistry.addRecipe(new ItemStack(gem_helmet, 1), new Object[]{"GGG", "G G ", " ",'G',TutorialItems.gem_1}); } public static void recipeChest() { GameRegistry.addRecipe(new ItemStack(gem_chest, 1), new Object[]{"G G", "GGG", "GGG",'G',TutorialItems.gem_1}); } public static void recipeLegs() { GameRegistry.addRecipe(new ItemStack(gem_legs, 1), new Object[]{"GGG", "G G", "G G",'G',TutorialItems.gem_1}); } public static void recipeBoots() { GameRegistry.addRecipe(new ItemStack(gem_boots, 1), new Object[]{" ", "G G", "G G",'G',TutorialItems.gem_1}); } } the armor pngs are in Assets.tm/models/armor
June 4, 201510 yr Are you sure that pngs are correct? (I mean that leg png has legs, etc...) Also, how exactly is it rendered: black&purple or wierd missplaced squares? If all above is correct, add printin to this method, and check for item - type - texture... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
June 4, 201510 yr Author there is nothing, im using crayfishes template, https://www.dropbox.com/s/vu62ryjwsgg6zz5/Template.zip . i think it has everything.
June 4, 201510 yr Author Maybe it has something to do with the texturename, in public static final ItemArmor.ArmorMaterial gemArmorMaterial = EnumHelper.addArmorMaterial("gemArmorMaterial" , null, 1024,new int[]{5,9,7,5}, 30); does there have to be a null there?
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