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Posted

Hello,

 

I have a tileEntity which detects when a flowing liquid (non source block) is on top of it, and what I need this entity to do, is find the source block that is generating that  flowing liquid and delete it. Is this possible and how would it be done? Thanks!

Posted

Not directly possible. One liquid flow can have many sources. So solution is rather removing all sources.

 

You need to perform block search starting from TileEntity moving recursively in all directions until hitting source block.

Keep in mind that water can be falling from very high places so the search in BAD conditions can take quite big chunk of processing power (in comprasion).

 

1.7.10 is no longer supported by forge, you are on your own.

Posted

Not directly possible. One liquid flow can have many sources. So solution is rather removing all sources.

 

You need to perform block search starting from TileEntity moving recursively in all directions until hitting source block.

Keep in mind that water can be falling from very high places so the search in BAD conditions can take quite big chunk of processing power (in comprasion).

 

Thanks for the reply, was hoping that minecraft had for some reason info on which source blocks are contributing to the flowing block but guess not, found a adjacentSourceBlocks int inside the BlockDynamicLiquid but it's private and no way to modify it from outside the class and it probably doesn't serve any actual effect if changed. Was afraid I'd have to do an actual manual search but guess I'll just have to figure out a decent algorithm to do this, thanks again.

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