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Posted

Hi all,

 

I have some custom coded entities with attack priorities based upon Entity class types.  I have no problem getting my entities to target vanilla mobs, but would like to be able to include the option to add entity types from other mods.

 

I realize this will have to be populated at run-time, after mods have loaded and initialized.  I can see a way to get a list of installed mods (ModContainers), but cannot find an effective solution for getting a list of entities registered to that mod.

 

The current best solution I can find would be to run a for/loop for every mod container, for every entity id between 0-255, poll EntityRegistry.lookupModSpawn(ModContainer mc, int modEntityId).  This would result in a ton of iterating through null entries though/iterating through the same list many times.

 

Thanks in advance for any help, much appreciated.

 

 

Edit:

As usual, I was going about the whole process wrong, and forgetting about vanilla MC interfaces.  Sometimes I seem to enjoy doing things the hard way.

 

It appears that the EntityList has everything that I will need to populate a list of entities in the game at run-time.

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