Posted June 12, 201510 yr So I have a working Connected Textures setup but its a pain to deal with, requiring 63 textures.... I am 90% sure there is a much easier way to do this, I am just not sure how
June 12, 201510 yr When I did connected textures, I used an ISimpleBlockRenderingHandler to draw parts of a big texture map, so you can use 1 big texture instead of 63 individual textures. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
June 27, 201510 yr Author I can't seem to find much about it, or I just don't know exactly what to look fore.
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