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[1.7.10]Class Relationship Explanation


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I hope this gives you a basic idea:

1.) Gui - An in-game overlay that is displayed on the screen. EG: Hotbar

2.) GuiScreen - Used for displaying something on the screen but halting the player and letting the user have control over the mouse pointer. EG: Pressing "E" to open inventory

3.) GuiContainer - Used for items or blocks that hold items or do a specific job. EG: Opening a chest and the GuiContainer is displayed


Extend whatever gui you need in your class and open them using IGuiHandler via your client proxy as gui's are client side (rendering).

Make sure you read up on TGG's link in his post.

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

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