Jump to content

Recommended Posts

Posted

Sorry for the terribly worded title, but here's what I want to do:

 

When a player is standing near a blood altar with <potion effect> then <thing happens>.

I have the code to do this, but I don't know how I would do this.

 

 

Why bother?

Posted

The potion will be a custom potion I add, yes.

 

And I already have the code:

  List<EntityPlayer> list = SpellHelper.getPlayersInRange(worldObj, xCoord + 0.5, yCoord + 0.5, zCoord + 0.5, 15, 15);
//                for (EntityPlayer player : list)
//                {
//                    PotionEffect regenEffect = player.getActivePotionEffect(Potion.regeneration);
//                    if (regenEffect != null && regenEffect.getAmplifier() > 0)
//                    {
//                    	if(AlchemicalWizardry.causeHungerChatMessage && !player.isPotionActive(Potion.hunger.id))
//                    	{
//                        	player.addChatComponentMessage(new ChatComponentText(StatCollector.translateToLocal("message.altar.hunger")));
//                    	}
//                        player.addPotionEffect(new PotionEffect(Potion.hunger.id, 40, regenEffect.getAmplifier() * 2 - 2));
//                    }
//                }

(Ignore that it is commented out)

That is what (used to be) there, and I want to replicate what I am doing, but instead of causing hunger it will fill the altar, slowly.

 

I already know how I will do this bit though. I just need to know how to "inject" my bit of code into the class file for the Blood Altar (which is a tile entity).

 

i.e. Blood Altar's tile entity file, which is where this code goes, will load with my bit of code added in.

Why bother?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.