Posted June 14, 201510 yr I was thinking what my new mod could do. Then, I thought of increasing the player's health. I know I can do that through giving player Absorbtion or stuff like that, but I dont want to. Any clues?
June 14, 201510 yr Use an AttributeModifier for a permanent (or temporary) boost to max health. http://i.imgur.com/NdrFdld.png[/img]
June 15, 201510 yr Author I plan to increase the player's health up, and up. (Of course, I will add some more code to limit that.) And THEN after that player died and respawn, I want their health back to normal. That is: The player is alive, he has a max of 100 health Unfortunately he is killed by a great mass of blowin creepers Now, he respawns, he have 20 health, as much as the default. How do I do that?
June 15, 201510 yr Author OK, I got that. Problem is solved. I heal and increase the total health of the player at an interval. (So, when he is healed, he gains some max health) For example, he is healed 2 hearts and gained 2 hearts for max health. Then, he dies, with his current health larger than normal. (Say, he dies with max health = 100) Then, his health is back to normal (20). I intercepted PlayerRespawnEvent, and have the health adjusted back to normal.
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