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'ammo' detection assistance requested


PegBeard

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I have made a projectile weapon which is able to shoot a variety of projectiles based on the ammunition in the players inventory. Currently, it fires all applicable types of ammo, but I would like it to only detect ammo that is on the players hotbar.

I have been playing around with getStackInSlot and designating the hotbar slots, but that isn't really doing what I want it to - unless I have missed something.

I am not overly familiar with all the functions of MC/Forge, as I've only been at this for a week or so and I was wondering if there was a way to detect a specific item in the players hotbar, that isn't the held item - specifically I want this to happen on right click with the weapon, to determine if applicable ammo is present and the weapon can be fired.

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The only way to do so is to iterate through each hotbar slot and check the inventory stack.

 

Unless your item can shoot itself, you can safely iterate without worrying about the currently held item, since the currently held item must, by definition, be the one that was right-clicked, i.e. your item, and wouldn't be a valid ammo type.

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This is the way I am attempting to check only the hotbar for the ammo, but it seems to checking for anything in the hotbar and then for the ammo in the rest of my inventory and firing from there.

 

	public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return event.result;
        }

        for (int i = 0; i < 9; i++)
        {
        	if (par3EntityPlayer.inventory.getStackInSlot(i) != null)
        	{
        		if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Items.wheat_seeds)  || par3EntityPlayer.inventory.hasItem(Items.pumpkin_seeds) || par3EntityPlayer.inventory.hasItem(Items.melon_seeds)  || par3EntityPlayer.inventory.hasItem(DungeoneeringItems.ironNugget) || par3EntityPlayer.inventory.hasItem(DungeoneeringItems.pyriteDust))
        		{
        			par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
        		}
        	}
        }
  	  	return par1ItemStack;
    }

 

I am guessing this bit is my main issue - if (par3EntityPlayer.inventory.getStackInSlot(i) != null) - as I'm not specifying a specific item to search for and stop on, but it wouldn't except a specific Item and I'm not sure how getStackInSlot works, if I am honest.

I only have a basic understanding of Java, so I probably look like a bit of a numpty, but making an MC mod is an attempt to get better at it.

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I have no idea what are you trying to accomplish with those:

 

if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Items.wheat_seeds)  || par3EntityPlayer.inventory.hasItem(Items.pumpkin_seeds) || par3EntityPlayer.inventory.hasItem(Items.melon_seeds)  || par3EntityPlayer.inventory.hasItem(DungeoneeringItems.ironNugget) || par3EntityPlayer.inventory.hasItem(DungeoneeringItems.pyriteDust))

 

You do not need to do so many checks, and most certainly you don't want to use #hasItem so much.

 

After this loop your "theAmmo" will be the first ItemStack found in hotbar that is instance of your ammo item (apple).

 

If you want item-comprasion:

ItemStack theAmmo = null;
for (int i = 0; i < 9; i++)
{
if (player.inventory.mainInventory[i] != null)
{
	Item item = player.inventory.mainInventory[i].getItem();
	if (item == Item.apple)
	{
		theAmmo = player.inventory.mainInventory[i];
		break; //breaks loop
	}
}
}

 

1.7.10 is no longer supported by forge, you are on your own.

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the trouble is the way your asking if the player has item

bad english advertisment

 

when you do

par3EntityPlayer.inventory.hasItem(Items.wheat_seeds)

you are asking if the player has wheatseeds no mather  where the sloth is

 

you must get the item from the slot doing something like

 

ItemStack cosastack = par3EntityPlayer.inventory.getStackInSlot(i);

Item cosa = cosastack.getItem();

 

and then compare it to what you want

 

if (cosa.equals(Items.wheat_seeds))

{

//do cosas or stuff

}

 

 

 

 

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Always great gifs from Ernio :P

 

@OP As others have said, you need to compare the ItemStack in the slot to what you are looking for, but also, if the player is in Creative Mode, you shouldn't even bother looping from 0-9 unless you need to set ammo for creative players, too, rather than just letting them shoot whatever the default is.

 

What I would do is create a list of Items / ItemStacks that are acceptable ammo, and compare those:

// Elsewhere in your code:
private final List<Item> acceptableAmmo = Lists.newArrayList();
static {
  acceptableAmmo.add(Items.wheat_seeds); // or whatever items you want as ammo
}


// In Item#onItemRightClick method:
ItemStack ammo = null;
// adding in '&& ammo == null' to the for loop will cause it to exit as soon as acceptable ammo is found
for (int i = 0; i < 9 && ammo == null; ++i) {
  ItemStack stack = player.inventory.getStackInSlot(i);
  if (stack != null && acceptableAmmo.contains(stack.getItem())) {
     ammo = stack; // now the loop will stop, and you have your ammo type
  }
}
if (ammo != null) {
  // here you can decrement the stack size of the ammo stack and spawn in correct projectile, etc.
}

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mixin TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         lowcodefml@null         javafml@null     Mod List:          client-1.18.2-20220404.173914-srg.jar             |Minecraft                     |minecraft                     |1.18.2              |COMMON_SET|Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         player-animation-lib-forge-1.0.21.18.jar          |Player Animator               |playeranimator                |1.0.2+1.18          |COMMON_SET|Manifest: NOSIGNATURE         CreativeCore_FORGE_v2.6.16_mc1.18.2 (1).jar       |CreativeCore                  |creativecore                  |0.0NONE             |COMMON_SET|Manifest: NOSIGNATURE         jei-1.18.2-9.7.1.255.jar                          |Just Enough Items             |jei                           |9.7.1.255           |COMMON_SET|Manifest: NOSIGNATURE         born_in_chaos_Forge1.18.2_1.13.jar                |Born in Chaos                 |born_in_chaos_v1              |1.0.0               |COMMON_SET|Manifest: NOSIGNATURE         FancyVideo-API-forge-2.2.0.0.jar                  |FancyVideo API                |fancyvideo_api                |2.2.0.0             |COMMON_SET|Manifest: NOSIGNATURE         sophisticatedcore-1.18.2-0.5.68.310_1.jar         |Sophisticated Core            |sophisticatedcore             |1.18.2-0.5.68.310   |COMMON_SET|Manifest: NOSIGNATURE         curios-forge-1.18.2-5.0.9.0.jar                   |Curios API                    |curios                        |1.18.2-5.0.9.0      |COMMON_SET|Manifest: NOSIGNATURE         flywheel-forge-1.18.2-0.6.8.a-99.jar              |Flywheel                      |flywheel                      |0.6.8.a-99          |COMMON_SET|Manifest: NOSIGNATURE         create-1.18.2-0.5.1.b.jar                         |Create                        |create                        |0.5.1.b             |COMMON_SET|Manifest: NOSIGNATURE         waystones-forge-1.18.2-10.2.1.jar                 |Waystones                     |waystones                     |10.2.1              |COMMON_SET|Manifest: NOSIGNATURE         collective-1.18.2-6.55.jar                        |Collective                    |collective                    |6.55                |COMMON_SET|Manifest: NOSIGNATURE         WeaponThrow-1.18.2-5.7.jar                        |Weapon Throw                  |weaponthrow                   |1.18.2-5.7          |COMMON_SET|Manifest: NOSIGNATURE         CTM-1.18.2-1.1.55.jar                             |ConnectedTexturesMod          |ctm                           |1.18.2-1.1.5+5      |COMMON_SET|Manifest: NOSIGNATURE         modernlife-1.18.2-1.54.jar                        |Modern Life                   |modernlife                    |1.18.2-1.54         |COMMON_SET|Manifest: NOSIGNATURE         1.18.2SecurityCraftv1.9.6.1.jar                   |SecurityCraft                 |securitycraft                 |1.9.6.1             |COMMON_SET|Manifest: NOSIGNATURE         artifacts-1.18.2-4.2.1.jar                        |Artifacts                     |artifacts                     |1.18.2-4.2.1        |COMMON_SET|Manifest: NOSIGNATURE         CustomPlayerModels-1.18-0.6.8a.jar                |Customizable Player Models    |cpm                           |0.6.8a              |COMMON_SET|Manifest: NOSIGNATURE         elevatorid-1.18.2-1.8.4.jar                       |Elevator Mod                  |elevatorid                    |1.18.2-1.8.4        |COMMON_SET|Manifest: NOSIGNATURE         sophisticatedbackpacks-1.18.2-3.18.52.846_1.jar   |Sophisticated Backpacks       |sophisticatedbackpacks        |1.18.2-3.18.52.846  |COMMON_SET|Manifest: NOSIGNATURE         MoreVanillaArmor-1.18.2-3.1.2_1.jar               |MoreVanillaArmor              |morevanillaarmor              |1.18.2-3.1.2        |COMMON_SET|Manifest: NOSIGNATURE         architectury-4.11.93-forge.jar                    |Architectury                  |architectury                  |4.11.93             |COMMON_SET|Manifest: NOSIGNATURE         ftb-library-forge-1802.3.11-build.177.jar         |FTB Library                   |ftblibrary                    |1802.3.11-build.177 |COMMON_SET|Manifest: NOSIGNATURE         item-filters-forge-1802.2.8-build.50.jar          |Item Filters                  |itemfilters                   |1802.2.8-build.50   |COMMON_SET|Manifest: NOSIGNATURE         balm-3.2.6.jar                                    |Balm                          |balm                          |3.2.6               |COMMON_SET|Manifest: NOSIGNATURE         immersive_armors-1.5.51.18.2-forge.jar            |Immersive Armors              |immersive_armors              |1.5.5+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         VideoPlayer-1.0-RELEASE-1.18.2.jar                |VideoPlayer                   |videoplayer                   |1.0                 |COMMON_SET|Manifest: NOSIGNATURE         ftb-teams-forge-1802.2.10-build.96.jar            |FTB Teams                     |ftbteams                      |1802.2.10-build.96  |COMMON_SET|Manifest: NOSIGNATURE         ftb-quests-forge-1802.3.14-build.191.jar          |FTB Quests                    |ftbquests                     |1802.3.14-build.191 |COMMON_SET|Manifest: NOSIGNATURE         cloth-config-6.4.90-forge.jar                     |Cloth Config v4 API           |cloth_config                  |6.4.90              |COMMON_SET|Manifest: NOSIGNATURE         voicechat-forge-1.18.2-2.4.8.jar                  |Simple Voice Chat             |voicechat                     |1.18.2-2.4.8        |COMMON_SET|Manifest: NOSIGNATURE         bettercombat-forge-1.6.21.18.2.jar                |Better Combat                 |bettercombat                  |1.6.2+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         soundphysics-forge-1.18.2-1.0.6.jar               |Sound Physics Remastered      |sound_physics_remastered      |1.18.2-1.0.6        |COMMON_SET|Manifest: NOSIGNATURE         forge-1.18.2-40.2.4-universal.jar                 |Forge                         |forge                         |40.2.4              |COMMON_SET|Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         appleskin-forge-mc1.18.2-2.4.1.jar                |AppleSkin                     |appleskin                     |2.4.1+mc1.18.2      |COMMON_SET|Manifest: NOSIGNATURE         infinitetrading-1.18.2-4.0.jar                    |Infinite Trading              |infinitetrading               |4.0                 |COMMON_SET|Manifest: NOSIGNATURE         RPG_style_more_weapons_4.6.2RF.jar                |RPG_style_More_Weapons        |rpgsmw                        |4.6.2               |COMMON_SET|Manifest: NOSIGNATURE         expandability-6.0.0.jar                           |ExpandAbility                 |expandability                 |6.0.0               |COMMON_SET|Manifest: NOSIGNATURE         CosmeticArmorReworked-1.18.2-v2a.jar              |CosmeticArmorReworked         |cosmeticarmorreworked         |1.18.2-v2a          |COMMON_SET|Manifest: 5e:ed:25:99:e4:44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57:01:53         WATERFrAMES-1.18.2-1.2.0c.jar                     |WATERFrAMES                   |waterframes                   |1.18.2-1.2.0c       |COMMON_SET|Manifest: NOSIGNATURE         PlayerRevive_FORGE_v2.0.13_mc1.18.2.jar           |PlayerRevive                  |playerrevive                  |2.0.13              |COMMON_SET|Manifest: NOSIGNATURE         geckolib-forge-1.18-3.0.57.jar                    |GeckoLib                      |geckolib3                     |3.0.57              |COMMON_SET|Manifest: NOSIGNATURE         emotecraft-for-MC1.18.2-2.2.5-forge.jar           |Emotecraft                    |emotecraft                    |2.2.5               |COMMON_SET|Manifest: NOSIGNATURE         UndeadUnleashed-1.0.3b-1.18.2.jar                 |Undead Unleashed              |undead_unleashed              |1.0.3               |COMMON_SET|Manifest: NOSIGNATURE         enemyexpansion1.13requiresgeckolib.jar            |Enemy Expansion               |enemyexpansion                |1.12.1              |COMMON_SET|Manifest: NOSIGNATURE         corpse-1.18.2-1.0.1.jar                           |Corpse                        |corpse                        |1.18.2-1.0.1        |COMMON_SET|Manifest: NOSIGNATURE         chipped-forge-1.18.2-2.0.1.jar                    |Chipped                       |chipped                       |2.0.1               |COMMON_SET|Manifest: NOSIGNATURE     Flywheel Backend: Uninitialized     Crash Report UUID: 4f21a8e0-8d7b-4225-93a9-f3f3501d162c     FML: 40.2     Forge: net.minecraftforge:40.2.4
    • I'm new to modding, but I've been able to figure out a lot of stuff alone, using the Forge forums, documentation, open-source mods, tutorials. So far so good. But I've now run into an issue that I can't seem to find a solution for on my own. Hoping someone who understands the minecraft worldgen to pitch in.   I've been able to extend Overworld depth (using data packs) by providing a data folder within my mod. Namely, I've had to provide a minecraft/dimension_type/overworld.json and a minecraft/noise_settings/overworld.json, only changing the logical_height, min_y, height fields.   The issue is, a lot of the logic in my mod relies on the world depth, which I would like to be configurable by the mod user. I could have the config affect only my mod logic and leave it to the user to also provide their own datapack, but that's 2 steps. If it was possible to just have 1 step (i.e. config only or datapack only), I would want to implement that. So I would have to find a way where the datapack's fields get their values from config (doesn't seem possible) or I would have to do this in code.   I looked into net.minecraft.world.level.levelgen.NoiseSettings and tried to shadow overworldNoiseSettings and looked into net.minecraft.world.level.dimension.DimensionType and tried to shadow DEFAULT_OVERWORLD. The shadow implementation is simply a copy-paste of the original, save for changing the -64 and 384 values to be fetched from config. This did not work; the world still ends at -64. I know the shadowing works though, because inputting an invalid height in the config causes the game to crash with the invalid height message. It's just that when the world loads under a valid height, it doesn't go beyond -64. I then did a long search and found net.minecraft.world.level.dimension.DimensionDefaults and tried to shadow the OVERWORLD variables. This did not work either; same problem. I looked into so many other classes related to world gen, but they all seemed to directly or indirectly fetch their value from NoiseSettings; so I figured I shouldn't mess with those. I was suspicious of Y_SIZE, MAX_Y, MIN_Y in DimensionType, but when I tried to shadow those, the game crashed at the world creation screen (as soon as you click Singleplayer) with the error saying something about an unbound registry key. If you would like the error log, please let me know. I didn't provide it because I feel like those variables aren't meant to be shadowed.   I feel like I'm doing this very wrong. It's like there is some variable I need to shadow somewhere; but I have very little knowledge of any of this game's code, let alone world gen. Hoping someone with more knowledge could point me somewhere. Is what I'm looking for even possible?   UNRELATED (but might be of help for someone searching the forums in the future): If you run into the MC-237017 issue, where lava aquifers would fill the deeper parts of the world, you can fix it using a mixin to shadow globalFluidPicker of NoiseBasedChunkGenerator.
    • I'm having issues spawning my flying entity in my custom biome, heres what I have currently: Inside my biomes json: "spawners": { "creature": [ { "type": "frv:zephxen", "maxCount": 2, "minCount": 1, "weight": 10 } ] }, "spawn_costs": {},   How I'm calling the SpawnPlacementRegisterEvent:   @SubscribeEvent public static void entitySpawnRestriction(SpawnPlacementRegisterEvent event) { event.register(EntitiesSTLCON.ZEPHXEN.get(), SpawnPlacements.Type.ON_GROUND, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, Zephxen::checkZephxenSpawnRules, SpawnPlacementRegisterEvent.Operation.OR); }   Finally this is how I registered the entity: public static final RegistryObject<EntityType<Zephxen>> ZEPHXEN = ENTITY_TYPES.register("zephxen", () -> EntityType.Builder.of(Zephxen::new, MobCategory.CREATURE) .sized(2.3f, 2.3f).canSpawnFarFromPlayer().clientTrackingRange(10) .build(new ResourceLocation(STLCON.MOD_ID, "zephxen").toString()));     So the problem/bug that I have is that they do spawn when I teleport to that specific biome they're supposed to spawn, but they only spawn in that area that I've teleported, when I explore my biome further they don't spawn, even if I teleport couple thousand blocks and try again in a new biome, still nothing spawns. And also I did play around with weight and min/max spawn count, it is still the same story.   I'm honestly not really sure what else am I missing, thank you in advance 🙏  
    • Can you please clarify? Would this "hidden_item" be a copy of my offhand item--and, when I delete the offhand item after some time, the "hidden_item" would be placed in a free (non-offhand) slot in my inventory? If so, I have tried that and it did not work; explanation is in my code.
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