Posted June 15, 201510 yr I know exacly how to do it, question stands - is there a "nice" hook that would allow me to take control of colorizing stack in term of "ground" operations. Right now mc allows to set RGB of stack using integer (getColorForItemStack), problem with this method is the fact that is applies full-colorization. I'd like to make shading colorization. What I am after: 1. What I want (apply color palette that will care for shades/glows) 2. What MC does (full-colorization). Is there a place I could perform my own direct GL operations that happens AFTER returning model (so NOT inside SmartItemModel)? Obviously per-stack and per-layer (renderPass). 1.7.10 is no longer supported by forge, you are on your own.
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