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Posted

I'm adding a new block that has a different highlight bounding box depending basically on which face the player is looking at. The thing is that not all faces of the block are necessarily possible to target, making the player "see through" it.

 

With that, how do I make the game ignore the current block and instead target the next block in reach, from my DrawBlockHighlightEvent method?

  • Author

Hm, well, that confirms my suspicion. I'll try doing that. Thanks for the reply!

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