BuddingDev Posted June 17, 2015 Posted June 17, 2015 I am starting to think of including sounds in my mod. Which class should I use to play sound? Or,is there a "manager" thingee that is required to play sounds? Quote
larsgerrits Posted June 17, 2015 Posted June 17, 2015 [lmgtfy=minecraft forge sounds]Google is your friend.[/lmgtfy] Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
BlackCrafer666 Posted June 17, 2015 Posted June 17, 2015 you just need to create sounds.json UTF-8 file like this: { "fire": {"category": "master","sounds": [{"name": "chinesegun/fire","stream": false}]}, "reload": {"category": "master","sounds": [{"name": "chinesegun/reload","stream": false}]}, "empty": {"category": "master","sounds": [{"name": "chinesegun/empty","stream": false}]} } then simply place it to "minecraft\modding\forge-1.7\src\main\resources\assets\<your mod name>\" folder. then simply use world.playSoundAtEntity(player, ModId + ":fire", 1.0f, 1.0f); you don't need to register your sounds, just play it. Quote
EverythingGames Posted June 18, 2015 Posted June 18, 2015 After you create your sounds.json file in your project, play your sound however you please. For EG: public void test(EntityPlayer par1EntityPlayer, World par2World) { par2World.playSoundAtEntity(par1EntityPlayer, "SOUNDNAME", 1.0F, 1.0F); } Quote Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]
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