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Posted

So I wanted to implement more tools, and making the way to iron a bit harder. Unfortunately Blocks.iron_ore.setHarvestLevel("pickaxe", 3) seemed to do nothing.

So I tried using PlayerEvent.HarvestCheck to check if the block is iron and if it is check the harvestLevel. Problem is that HarvestCheck seems to not get fired when the player is harvesting with tools.. So I am out of ideas how to realize that iron is harder to mine.

Any experiences?

Greetz Failender

Posted

For everyone interested, here's my solution

@SubscribeEvent
public void canHarvest(HarvestDropsEvent event)
{
	if(event.state.getBlock().getUnlocalizedName().equals("tile.oreIron"))
	{
		ItemStack holding = event.harvester.inventory.getStackInSlot(event.harvester.inventory.currentItem);
		if(holding!=null && holding.getItem() instanceof ItemPickaxe)
		{
			if(holding.getItem().getHarvestLevel(holding, "pickaxe") <3)
			{
				event.drops.clear();
			}
		}
		else
		{
			event.drops.clear();
		}
	}
}

@SubscribeEvent
public void breakSpeed(BreakSpeed speed)
{
	if(speed.state.getBlock().getUnlocalizedName().equals("tile.oreIron"))
	{

		ItemStack holding = speed.entityPlayer.inventory.getStackInSlot(speed.entityPlayer.inventory.currentItem);
		if(holding!=null && holding.getItem() instanceof ItemPickaxe)
		{
			if(holding.getItem().getHarvestLevel(holding, "pickaxe") <3)
			{
				speed.newSpeed = speed.originalSpeed/5;
			}
		}
		else
		{
			speed.newSpeed = speed.originalSpeed/5;
		}
	}
}

Posted

obviously bc i am dumb.

I was just so deep in the code that I was like okay. minecraft is using one class for all the ores. so i should check for the unlocalized name. dumb me ill better go to bed now.

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