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Posted

When a player logs onto the server, I want my mod to send him/her a message (not a chat message but an IMessage using the network wrapper stuff). In my server proxy class I have this:

 

@SubscribeEvent
public void onPlayerJoin(PlayerEvent.PlayerLoggedInEvent event)
{

}

 

But in order to send a message to a particular player, I need an EntityPlayerMP object but event's player field is of type EntityPlayer. Am I using the wrong event? I don't want to send the message to everyone because I don't need to.

I like trains.

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