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Posted

I want to create a TileEntity where the player can enter integers in-game into the GUI that are then relayed to algorithms in my code that will process them for different purposes. I know this is a general/vague question, but all I need really is to be pushed in the right direction and I'm sure I can figure the rest out. At the moment I simply know of no tile entities that serve this sort of purpose for me to emulate.

  • Author

OK. The only data transfer I have used so far is DataWatcher, so I will have to look into that. Would my tile entity class extend anything in particular or would it just be a generic tile entity class?

Are you going to use those coordinates uniquely in the Tile Entity?  Or are you wanting them to activate some code when a button is pushed.

 

If it is the later, you don't need a tileEntity, just the GUI and some packets.

Long time Bukkit & Forge Programmer

Happy to try and help

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