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Posted

Greetings!

 

 

When making a treecapitator axe, I ran across an issue which I can't seem to resolve on my own.

 

When I call the method setBlock(x,y,z,Blocks.air) on the server world object, it doesn't update the client. It should, since that method calls setBlock(x,y,z,Blocks.air,0,3), in which the 3 stands for block update AND send change to client.

 

I also tried calling the setBlock(x,y,z,Blocks.air,0,3) method directly, to no avail.

 

I'm calling it on BlockOldLog and BLockLeaves objects, if that helps narrow the problem down.

 

When I exit and re-enter the world, the blocks are gone, like it's supposed to be.

 

I know one solution would be to just call markBlockForUpdate, but I'm not sure why the setblock method does not do what it tells me it should.

 

 

Thanks in advance,

Pancake

Show code and make sure you are calling setBlock only on server (!world.isRemote).

  Quote

1.7.10 is no longer supported by forge, you are on your own.

  • Author
  On 6/27/2015 at 2:35 AM, Ernio said:

Show code and make sure you are calling setBlock only on server (!world.isRemote).

 

 

Reveal hidden contents

 

  • Author
  On 6/27/2015 at 2:58 AM, Failender said:

Are you sure The code gets called? That ur statements are turning true

 

The code gets called. That's why if I exit and re-enter the world the blocks are gone.

 

I found a fix. I changed the last return to return true instead of false. All the blocks now dissapear correctly. Sweet.

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